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Diablo 3 Announced
News
61 LeftAnswer Bonehead
07/06/2008 at 15:48
Return Of The Realmgaming Useast Channel
Diablo II General
13 skiskiacm Gary
07/06/2008 at 14:56
Speculation About 1.12
Diablo II General
5 Gary killen4fun
07/06/2008 at 14:22
Who Plays (since Reset)
Diablo II General
11 Gary Gary
07/06/2008 at 13:54
Official Rate My Signature & Avatar Thread
Signature Gallery
871 REP Gary
07/06/2008 at 13:52
Orbs
Sorceress Strategies
7 Gary Gary
07/06/2008 at 13:37
Your Highest Phone Bill?
Off-Topic
28 Protocol Foul
07/06/2008 at 06:34
Dreamstate Viable Partners?
Class Guides
7 Sage Sage
07/05/2008 at 15:49
Acquiring Your Game Name
General Game Discussions
23 DELUCA. Bonehead
07/05/2008 at 15:17
Massive Sale List
U.S.East Non-Ladder Items
1 skiskiacm killen4fun
07/04/2008 at 17:36

Posted by LeftAnswer - 07-1-08 13:09 - 49 comments
The first phase of site upgrades has been completed. Phase 1 consisted of updating the internals of the site and consisted of most of the downtime that the site will experience during these updates. Phase 2 will consist of a reorganization of the site's forums. This will include the addition of some new forums, the removal of others, and also the cleaning up of topics within the forums. Phase 3 will consist of cosmetic changes to the site. A whole new theme for the site is being discussed right now to give the site a brand new feel. Finally, Phase 4 will involve the addition of many new features of the site that will aid us for when Diablo III is released. One of the planned features is a more advanced trading system for the site that will allow you to post and trade items and services seamlessly.

After Diablo III is finally released, we have plans to start an extremely in depth database of all things in that game. More on this will come when we get closed to the release date.

I would also like to note that from now on, the staff will be cracking down of flaming and rude behavior. This goes for everyone. Flaming has gotten out of control on this site and needs to be dealt with. Violators will be warned whether the flame was serious or sarcastic. You have been warned.
Read 427 times - last comment by Sage   

Posted by LeftAnswer - 06-29-08 16:13 - 61 comments

It is true... Diablo 3 has finally been announced by Blizzard! Check it out at Blizzard's official website for Diablo III. While you are there, be sure to watch the gameplay video and cinematic trailers. Currently there is no specified expected release date, and only two character classes (Barbarian and Witch Doctor) have been announced among a few other things. Be sure to keep checking back with us to get up to date news about the upcoming Diablo III!

I would also like to mention that Realmgaming will be going through some changes and updates to go along with the announcement of D3, so the site may be down for small periods of time during these updates. We apologize for any inconvenience this may cause you.
Read 603 times - last comment by Bonehead   

Posted by LeftAnswer - 06-12-08 11:05 - 6 comments
Most of you have probably noticed the random divide by zero errors that were occurring Realmgaming for the past day or so. These errors made it impossible to read threads and sometimes even restricted user logins. The problems were due to my web host changing servers on me and not notifying me about it. Anyways, I have fixed the site so it should work as normal. If you find anything that is still not working properly, please let me know about it by posting in this thread.
I apologize for any inconvenience that this may have caused some of you.

Thank You
-LeftAnswer

Edit: There have been some reports about users still not being able to post. If you are experiencing this problem them please try to send me a PM. If the PM system is not working for you also, then please try to contact me on AIM (LeftAnswer).
Read 158 times - last comment by Sad   

Posted by Elfangor - 06-6-08 08:52 - 38 comments
Or is it?
Read 539 times - last comment by eX   

Posted by LeftAnswer - 03-17-08 01:47 - 9 comments
I know it has been awhile since we have had a news post here, so here is one for you.

First I would like to thank HOFX, killen4fun, and Dingle for their donations that they made to the site.

Next, I would like to inform you that I plan to update the site early next week. During the updates, the site will be down shortly. I do not have a date for this set yet, but I can tell you that it will probably be done around 2 or 3 AM PST in order to keep those that would be affected at a minimum.

Lastly, I would like to inform you that another early pre-release of "Project Blood" (The RealmGaming MMORPG) will be available next week. Along with the playable demo (although it may be still too early to call it a demo), I will also be releasing the official name of the game as well as the website for the game. I would also like to note that although the game will have a separate website, the forums for the game will still be here. (Edit: Postponed... Sorry sad.gif )
Read 614 times - last comment by LeftAnswer   

Posted by Elfangor - 10-13-07 18:44 - 9 comments
http://forums.worldofwarcraft.com/thread.h...1&pageNo=15

QUOTE
We're planning to shrink the min range on ranged attacks to reduce or eliminate the "dead zone". The only point to the dead zone was to ensure the min range on ranged weapons was enough such that ranged weapon attacks wouldn't be used while also being melee'd (at least by mobs... players have a bit of slush built in).


Deadzone = gone. Prepare to be killed by QQing huntards even more!
Read 944 times - last comment by Sage   

Posted by LeftAnswer - 09-19-07 21:29 - 153 comments
I am announcing a project that I have been working on. Project Blood's aim is to create a MMORPG. So far it is still in its very early stages, and I mean very early. So far you can only run around in a small little world, this demo I have released shows how the controls and camera will work.

Here are some early screenshots:
Screenshot 1 - Early Test Screenshot
Screenshot 2 - Landscape Example

But before I tell you about how to download the demo I would like to post a request I have. I am currently looking for anyone who is skilled in 3d modeling especially human or human like figures or even object modeling for scenery. Also I am looking for storyline ideas so if you are good at writing storylines or have a good storyline idea, please let me know.

Now for the demo. One note about it is that I know the demo level looks very modern, however I plan on making the actual game more fantasy/medieval.

Here is the Readme:
CODE
Project Blood: a RG RPG by RealmGaming Entertainment
v0.01b
Website: http://realmgaming.net
____________________________________________________

About:
    Currently the game is still in the creation stage and this is just a demo of
some of the functionality of the game.  So far only the camera and character
movement have been implemented.  Keep checking for updates from
http://realmgaming.net
(I would also like to note that the official name of this game has been decided
and will be released at a later time.)

Requirements:
    Since the game is in its early stages, the computer requirements are unknown
however it is known that your graphics card drivers should be up to date because
the game requires openGL 1.2 or newer to run.  (In future versions, directX will
also be supported.)  Also a Windows operating system of 98, ME, NT 4, 2000, XP,
or XP64 is required.  (Compatibility with Vista is unknown.  If you run Vista
and the game works for you, please let me know.)  In the future, Linux, MaxOS,
and Sun Solaris/SPARC will also be supported.  One last thing to note is that
you should have a computer with a numpad as the current controls require the use
of one.

Installing:
    Extract all files to the same folder and open RG_RPG-0_01b.exe to run the game.
    
Uninstalling:
    Delete all files that were extracted.
    
Controls:
    Move forward: Numpad8
    Move left: Numpad4
    Move right: Numpad6
    Move down: Numpad2
    
    Walk/Run toggle: Numpad /
    Autorun: While running forward hit Numpad7
    First Person/Third Person Toggle: Numpad5
    
    Third Person Only Conrols:
        Zoom In: Numpad 9
        Zoom Out: Numpad 3
        Move Camera Left: Left Arrow
        Move Camera Right: Right Arrow
        Move Camera Up: Up Arrow
        Move Camera Down: Down Arrow
        
    Close Game: Alt+F4
    
Known Bugs:
    Character still dispayed when in first person mode.
    At certain angles, the camera can see through walls.
    Movement speed is varies depending on fps, so on a faster computer you will
        move faster.
    Stairs are quite buggy as you can get stuck on them.
    If you go upstairs you can fall off the edge of the map into the abyss.
    Not sure if this is a bug or just computers not meeting system requirements,
        but on some computers the screen will just come up black and white and
        not really display anything useful.  If this happens to you, please let
        me know and include your system specs (It would be nice to get your
        openGL version too.)
    
Planned for Next Version:
    Linux Support
    Network support
    Improved Smoother Movement
    Fixed Bugs
    
Version History:
    0.01b - Autorun is now cancelled when you try to run the opposite way.
    0.01 -    First Version
            Working First Implementation of Camera/Movement System
    
Contact Info:
    You can contact me via Private Message on http://realmgaming.net
        Account Name: LeftAnswer

Download Project Blood v0.01b Download is no longer available, check back soon for the next version!

If you find any additional bugs than the one listed, please be sure to post them here. Also all comments are welcome.\

Enjoy
-LeftAnswer
Read 3,773 times - last comment by Foul   

Posted by DiesIrae - 08-6-07 00:29 - 17 comments
Well I got back today from two days I'll never forget. Still not sure if I was blown away from the great job that Blizzard did with setting up the convention or from all the after-convention fun I had with some great guys from TeamLiquid.net and Warbucket.com. There was loads of information flooding into my ears and eyes throughout the whole 2-day period so I don't think I could write up a big report on the whole event, but if there are any questions on stuff I didn't comment on you can go ahead and ask here.

There is alot of information here but it is really condensed and I left out alot of random stuff. This is pretty much a mini-essay with all the highlights of the event which popped into my mind as I was writing this.

Me and my friend from Warbucket arrive at Anaheim and head straight to the event. Registration line was nearly non-existent and we were in within minutes of arriving. As soon as we walked through the doors we were blown away by the amount of work Blizzard put into the event. As you walk through the main entrance you come face to face with like a 15-foot tall statue of Illidan complete with rock base, massive wings, and glowing eyes and body inscriptions. It was a beautiful display with plenty of detail. As you look around you see massive prints of Blizzard artwork on stands or hanging from the ceiling. Enormous prints of the Lich King and Jim Raynor plus many more.

So after our minute of shock and awe we went straight to the Starcraft II testing section. You had either the choice of playing 2v2 as Terran or Protoss, or doing a small single-player campaign. Me and my friend, being long-time Starcraft gamers, went for the 2v2 line and after like 15 minutes of waiting we were assigned tables. My immediate impressions of the game as a whole were awesome. I was amazed at how good the game looked and how they managed to maintain a fast and smooth engine. Of course they were using top of the line Intel rigs to power the games, but you could tell that the engine itself was built well and that the game itself was coded extremely well. Zerg was not available and we learned later that it was because they're still in development of it and there is hardly anything completed for it, just a shitload of ideas to work with. We played 5 matches throughout the event and held a 4-1 record (Team Coonhound fighting~). There were lots of new units and features that blew us away. Noteable ones would be:
-New Nuke animations are amazing
-Terran Drop-pod allows a Ghost to call down a drop of 6 marines in a pod anywhere on the map.
-New Terran unit called Thor. Just a massive machine that has to be built as a building. Just think of a hotel with legs and cannons.
-Protoss Zealot Charge upgrade is amazing. Not only does it look good but it rapes the shit out of anything missile.
-Protoss Warp Gate concept is really cool but may need a little bit of practice to get good at using it
-Photon Cannons can now be moved

So after that we went to watch a few amazing games of the StarCraft Pro Gamer's Invitational tournament. I won't go in-depth with that because it'll bore the living shit out of all of you guys. :D

The Starcraft II Development Panel yielded alot of information regarding single-player aspects of the game and balance. Outside of actual missions, you can actually control the main character of the campaign in his base (in this case it was Jim Raynor in the Battle Cruiser Hyperion). You can go to different sections of the ship and talk to different people to gain missions in different areas. The storyline is continuous and has one end but you can choose which path you take to get there. Another interesting feature was the fact that in order to use higher tier units in later missions you had to purchase the technologies using money you gained from completing missions. Blizzard had one very solid rule for balance which I agreed with 100% of the way. They said for every new unit they added to the game, they had to get rid of an old one. That way they can maintain balance, while rethinking and transforming the game and it's storyline.

The WoW expansion was announced at the opening ceremony of the event, but unfortunately for you guys I didn't have too much passion for going nuts about it. I did gather some interesting information which is probably already available to you in Elfangor's post. They discussed alot about the storyline and about the new continent of Northerend. Gave lots of information about the new mobs you'll find and the races of creatures and allies you'll find there. They said they would make the game more interactive with players as well (ex. while you're questing somewhere, you get a daydream and the Lich King tells you to play StarCraft II and quit WoW [Haha sorry, example isn't completely a joke though. Just that last part.]).

I'm sure you guys already saw pictures of the Frostmourne by now, but yes the Frostmourne is going to be available as an item. From what I remembered it had a 4.00 attack speed, ridiculous base damage, +200 to Strength and Stamina, +150 to Intellect (Paladins suck), and it turned the wielder of the sword into the Lich King. I'm assuming only one person can have this status effect at a time so it will be interesting to see what Blizzard does with this.

On the second day it was pretty much watching the Starcraft Finals (which were amazing) and the concert. A few demos and bits of information on that day as well, but we packed most of it into the first day. The concert was awesome. Level 70 Elite Tauren Cheiftain (Samwise Didier [The guy who pretty much makes all the Blizzard games look the way they do and designs half the characters] and Mike Morhaime [President of Blizzard] were both in the band) played some hilarious songs and really kicked off the night with some Heavy Metal. Samwise really riled on the crown by talking trash to the Alliance and getting the Horde players pumped up (Hell yea!). After they stopped playing the crowd went insane yelling "FOR THE HORDE!" and "ALLIANCE" for like 30 minutes while waiting for Video Games Live to start. Then my mind was blown.

Video Game Live had an amazing performance. They are a full orchesta, full choir and full rock band in one. They covered all segments of Blizzard Music for the whole hour. They played music from every game except Warcraft II (sadface). My favorites were the Diablo I music from Tristram and the Terran music from Starcraft. Performances were dead-on and sounded amazing. You could hear the crowd just going insane with nostalgia when they started playing the Tristram theme. I felt like I was sitting at home like 8 years ago breaking my mouse because there was nothing to do in Diablo I but run around and click until you won. But wow I love that game.

Overall it was an amazing event and I will be there next year without a doubt.

If you guys have any questions on anything just go ahead and ask. What you read here is like 1/10000th of the information that was presented at Blizzcon.
Read 1,723 times - last comment by PokemonZero   

Posted by Elfangor - 08-3-07 12:36 - 19 comments
QUOTE
Some of the highlights:

- The dark, necromatic Death Knight, the first new character class added to World of Warcraft since its launch.
- Northrend, the harsh, icy continent where the Lich King holds rule, complete with new zones, quests, items and monsters.
- New level cap of 80 providing access to mighty new powers and talents
- New battlegrounds featuring siege engine warfare and destructable buildings
- Expanding character customisation options including new hairstyles & dances, the ability to change the hairstyles of existing characters, and new skin color variants.


From the Blizcon Program Guide. I suppose the leaked faq was real then.

Oh well, I won't be around to kill Arthas, who was supposed to be powerful enough that it would take 90 level 60s to kill him. Now it'll be 25 level 80s. . . sigh.

Bout time you could change haircuts too!

And it only took them two expansions to include two features (siege weapons, hero classes) that were supposedly included at launch (they were listed in the instruction booklet that came with the first copies of wow. . .). Good on ya Bliz! rolleyes.gif At least unlocking the deathnight comes with him level 60 or 70, they're not final on the starting level, but it sure beats leveling 1-80 @_@. And all a Death Knight is a Retadin/Prot Pally with out the heals. tongue.gif

I won't be buying it, but I can see why some people are psyched.


Page is up:
http://worldofwarcraft.com/wrath/index.xml

I leave you with Stephen Colbert:
Read 1,266 times - last comment by Elfangor   

Posted by Elfangor - 07-13-07 06:51 - 37 comments
World of Warcraft PTR Patch 2.2.0

General

• Resilience Rating: The reduction to the percent chance to get a critical strike now also reduces the damage dealt by damage over time effects by the same percentage.
• Corrected the damage modifier calculation for Resilience when the attacker has bonus critical strike damage.
• Power Regeneration: Any effect which triggers a change in your rate of power regeneration (Mana, Rage, Energy, Focus) will now cause an immediate reward of some power at the old rate of increase, and then begin new “ticks” of power at the new rate approximately 2 seconds later. This was done to improve functionality of abilities such as Evocation and Innervate so that they did not have wasted “ticks”.
• Mac Movie Capture: the Mac client can now capture in-game video to QuickTime movie files using a configurable choice of codec (H.264, Motion JPEG, or Pixlet), resolution, and frame rate. Two new entries have been added to the Key Bindings dialog for start/stop recording and for cancellation of a recording. For more detailed configuration options please see the Mac Options panel in game. Mac OS X 10.4.9 and QuickTime 7.1.6 or better are required. Not all machines have enough performance to smoothly capture video at high frame rates; end user experimentation will be required to find appropriate settings for each system.
• Pets are now affected by Paladin greater blessings.
• Non combat pets may not be selected as the target for spells or abilities.
• Being attacked by guardians, such as summoned Treants, will no longer automatically causes neutral guards to attack you.
• Meeting Stones can no longer be used to summon players that do not meet the level requirements.

PVP

• Items that are indicated as quest items in their tooltips and have a “use” or “equip” ability will not work in PvP arenas

Druids
• Cat Form (Night Elf) melee attack range was too short compared to Tauren Cat Form and other attack ranges. It has been increased.
• Cyclone: It is no longer possible to Cyclone two targets at the same time in the outdoor world.
• Cyclone: Paladin Auras, Trueshot Aura, and Aspect of the Pack will now be automatically reactivated when Cyclone wears off of a victim who had one of the abilities active.
• Enrage: If this buff is clicked off early, the armor penalty it causes will now be removed as well.
• Enrage and Furor should no longer initiate combat, though it will prevent rage decay for the duration.
• Entangling Roots: It is no longer possible to have Entangling Roots on two targets at the same time in the outdoor world.
• Entangling Roots: It is no longer possible to have more than one rank of this spell active on a player.
• Force of Nature: Using this spell in a neutral town will no longer cause its victim to be attacked by town guards. It also will no longer cause nearby party members to lose stealth.
• Hibernate and Entangling Roots duration against PvP targets has been reduced to 10 seconds.
• Hurricane: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased.
• Hurricane: A tooltip error in rank 3 has been corrected.
• Lacerate: The damage from this ability will now stack properly when two different characters are applying Lacerate to a target.
• Mangle: The duration remaining graphic will now display properly for Mangle after it has been refreshed on a target. It will also no longer sometimes apply the Mangle debuff to nearby targets when the Mangle victim is killed by Mangle.
• Nature's Grasp: This ability can now trigger while the Druid is sitting.
• Tree of Life: The party aura from this shapeshift now extends the full 40-yard radius as stated in the tooltip.

Hunters
• Aspect of the Cheetah: This ability will now cause Hunters to become dazed when struck while sitting.
• Aspect of the Pack: This ability will now cause party members to become dazed when struck while sitting.
• Aspect of the Viper: This ability has received a slight redesign. The amount of mana regained will increase as the Hunter’s percentage of mana remaining decreases. At about 60% mana, it is equivalent to the previous version of Aspect of the Viper. Below that margin, it is better (up to twice as much mana as the old version); while above that margin, it will be less effective. The mana regained never drops below 10% of intellect every 5 sec. or goes above 50% of intellect every 5 sec.
• Freezing Trap and Scare Beast duration against PvP targets has been reduced to 10 seconds.
• Hunter's Mark: The duration remaining graphic will now display properly for Hunter's Mark after it has been refreshed on a target, and will properly consume mana when recasting it to refresh its duration.
• Kill Command will not charge the hunter mana if their pet is on passive.
• Misdirection: Items used while Misdirection is active will now consume a charge correctly.
• Steady Shot: The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged.
• Volley: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased. It also correctly consumes charges of Misdirection

Mages
• Arcane Missiles: Some procs were not triggered by this spell and now will be (such as Eye of Magtheridon). The tooltip for this spell will now update correctly when a Mage is affected by spell haste.
• Blizzard: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased.
• Dragon's Breath: The movement-slowing component of this spell is now properly considered a Snare. Immunity and clearing effects will now work properly with it.
• Frost Nova: This spell is now affected correctly by area damage caps.
• Molten Armor: This armor can now be triggered while the Mage is sitting.
• Polymorph duration against PvP targets has been reduced to 10 seconds.
• Slow: It is no longer sometimes possible to Slow two targets at the same time in the outdoor world.
• Spell Steal now receives the proper amount of points from a stacked aura.

Paladins
• Blessing of Freedom cooldown increased to 25 seconds.
• Blessing of Protection: This spell can no longer be cast on others when stunned. It can only be cast on self (to break the stun) under those circumstances.
• Blessing of Kings, Light, Might, Salvation, Sanctuary and Wisdom increased to 10 minutes.
• Blessing of Sacrifice now has a 1-minute cooldown.
• Consecration will now properly hit large creatures.
• Greater Blessing of Kings, Light, Might, Salvation, Sanctuary and Wisdom increased to 30 minutes.
• Guardian's Favor now increases duration of Blessing of Freedom by 2/4 seconds.
• Eye for an Eye: This ability can now trigger while the Paladin is sitting.
• Hammer of Wrath cast time reduced to .5 seconds, global cooldown reduced to .5 seconds.
• Illumination: Paladins will now correctly gain mana from this ability if they sit down to drink right after a healing crit, and receiving mana from this ability will no longer cause a Paladin who is sitting to stand up.
• Judgement: The Judgement spells will no longer cause triggered effects to go off twice.
• Redoubt: This ability can now trigger while the Paladin is sitting.
• Reckoning: This ability can now trigger while the Paladin is sitting.
• Righteous Defense: In some cases this ability would fail to work properly when the Paladin casting it had just been crowd controlled by a creature. That is now fixed.
• Seal of Righteousness: The tooltip for this ability has been improved. It now displays a different number for one-handed weapons and two-handed weapons, and adjusts to the speed of your current weapon. It displays a single number, rather than a range of numbers for different handedness and speeds.
• Seal of Vengeance: The damage from this ability will now stack properly when two different characters are applying Seal of Vengeance effects to a target.
• Seal of Vengeance duration increased to 15 seconds. In addition, when Seal of Vengeance strikes a target that already has 5 applications you will cause instant Holy damage.

Priests
• Focused Power: This talent now increases the hit chance of all components of Mass Dispel correctly.
• Inner Focus: This ability will no longer lose charges when Shadowguard or Touch of Weakness is triggered.
• Lightwell: The heals from this ability are now increased by the bonus healing effects on the Priest.
• Mass Dispel: The portion of this spell that removes immunity effects (Blessing of Protection, Ice Block, etc.), now has a chance to be resisted, and will display correctly to the combat log. It will no longer cause Rogues and Druids in Cat Form to lose stealth.
• Mind Control: Creatures immune to this spell will now cause an immediate error message rather than make it seem like the spell succeeded with no effect.
• Mind Control duration against PvP targets has been reduced to 10 seconds.
• Pain Suppression: This talent will now reduce the chance for any buff on the Priest to be dispelled, rather than reduce the chance of dispelling buffs cast while it is active.
• Prayer of Mending: This spell can no longer jump to an Imp with Phase Shift active. It will also no longer cause the healed target to stand up.
• Prayer of Mending: This ability will now be triggered when a player takes damage from effects placed on friendly targets.
• Shadowguard: This ability will now work properly even when the Priest is stunned, fleeing, or incapacitated.
• Shackle Undead: It is no longer possible to have Shackle Undead on two targets at the same time in the outdoor world.
• Surge of Light: This ability now properly grants its effects to one and only one casting of Smite each time it activates. Interaction issues with Inner Focus have been fixed.
• Touch of Weakness: This ability will now trigger properly if struck while mounted.

Rogues
• Blade Flurry: This ability will now do damage to secondary targets when the primary target takes no damage due to a damage shield (such as Power Word: Shield).
• Blind duration reduced to 8 seconds, cooldown reduced to 1 minute, Blinding Powder is no longer required to use.
• Elusiveness now reduces the cooldown of Blind by 8/15 seconds.
• Master of Subtlety: The bonus damage from this talent is now properly removed when a Rogue loses stealth from zoning.
• Sap: It is no longer sometimes possible to Sap two targets at the same time in the outdoor world.
• Sap duration against PvP targets has been reduced to 10 seconds.
• Sword Specialization: This talent’s free extra attacks can no longer trigger additional extra attacks.

Shaman
• Earthbind Totem: This totem will no longer break Rogue stealth.
• Earth Shield: It is no longer possible to Earth Shield two targets at the same time in the outdoor world.
• Elemental Focus: The free spell triggered by a Lightning Overload will no longer consume this effect.
• Flametongue Weapon: Damage lowered slightly on rank 6 so that it is never better than rank 7.
• Focused Mind (Restoration) now reduces duration of Silence/Interrupt mechanics by 10/20/30%.
• Lightning Shield: This ability will now work properly even when the Shaman is stunned, fleeing, or incapacitated.
• Nature's Guardian: This ability can now trigger while the Shaman is sitting.
• Totems: Totems that grant only friendly beneficial effects will no longer trigger attacks from neutral city guards.

Warlocks
• Banish, Seduction, Enslave Demon and Fear duration against PvP targets has been reduced to 10 seconds.
• Drain Life: The tooltip for this spell will now update correctly when a Warlock is affected by spell haste.
• Inferno: This spell will now cause the Infernal's attacks to put the Warlock into combat with neutral town guards.
• Intercept (Felguard) will now cause damage to targets that are immune to stun.
• Nether Protection: This ability can now trigger while the Warlock is sitting.
• Nightfall: This ability can now trigger while the Warlock is sitting.
• Rain of Fire: This spell is now affected by area damage caps. Its bonus damage coefficients have also been increased.
• Seed of Corruption: Dead targets will no longer be erroneously counted toward the damage cap on this spell.
• Shadow Embrace: The effect from this talent will no longer last indefinitely if applied while charmed by an NPC.

Warriors
• A Warrior's Overpower will properly become available when one of his Sword Specialization procs is dodged by another player.
• Bloodrage should no longer initiate combat, though it will prevent rage decay for the duration.
• Bloodrage: Warriors no longer remain in combat indefinitely if this ability is active while zoning.
• Devastate: The duration remaining graphic will now display properly for Sunder Armor after it has been refreshed on a target by Devastate.
• Intercept will now cause damage to targets that are immune to stun.
• Sword Specialization: This talent’s free extra attacks can no longer trigger additional extra attacks.

Items
• Adamantite Bound Chest: This chest found in the outdoor world now contain level-appropriate loot.
• Adamantite Bound Chest: These chests will no longer contain Adamantite Bars.
• Adamantite Figurine: This item is no longer affected by global cooldowns.
• Airman's Ribbon of Gallantry: The tooltip for this item now lists the effect duration.
• Avatar Raiment Set: The set bonus for Renew now increases the duration of Renew by 3 seconds instead of increasing the target's resistance.
• Black Qiraji Battletank: It is no longer possible to cast a spell while boarding this mount.
• Blazefury Medallion: This item will no longer trigger against targets affected by Sap.
• Blue Ogre Brew: This item now gives an error message when you attempt to use it outside of the Blade's Edge Plateaus.
• Cerebral Cortex Compound: This item's tooltip now indicates it counts as an elixir.
• Characters with a full inventory who turn in a Deathwing Brood Cloak to Sky Commander Keller in exchange for an Apexis Crystal will now receive the crystal in the mail.
• Corrected the sound made by many items when moved in players' inventories.
• Corruptor Raiment Set: The pet healing bonus from this set is now triggered from damage dealt instead of damage received, at a lower percentage. Damage over time spells will trigger it correctly.
• Corruptor Raiment: The heal from this set bonus can no longer be a critical heal.
• Crown of the Sun: This item now makes the correct sound when moved in inventory.
• Crystalweave Bracers: This item now makes the correct sound when moved in inventory.
• Darkmoon Card: Madness: This item will no longer trigger from using Demonic Sacrifice on a pet.
• Darkmoon Card: Crusade: This item can no longer trigger from Mind Soothe, Soothe Animal, or Mind Vision.
• Deathmantle Armor Pieces: These items now make the correct sound when moved in inventory.
• Defiler's Plate Spaulders: Honor cost of this item corrected to its intended value.
• Design: Mystic Dawnstone: This recipe for a +8 resilience-rating gem will now always have a copy on the vendor initially when Halaa is captured by a faction and when the vendor restocks.
• Enriched Terocone Juice: Using this item will no longer trigger a cooldown for using all other food and drink. Its purchase price has also been corrected.
• Essence Infused Mushroom: This item can now be disenchanted.
• Faceplate of the Impenetrable: This item now makes the correct sound when moved in inventory.
• Fel Reaver’s Piston: This item will no longer be triggered by the healing generated by Vampiric Embrace.
• Figurine of the Colossus: This item is no longer affected by global cooldowns.
• Figurine of the Colossus: This item is now useable when the user has no mana.
• Flasks: Various tooltips have been adjusted for consistency.
• Formula: Enchant Chest - Major Resilience: Corrected a tooltip error.
• Formula: Enchant Cloak - Dodge: This enchanting recipe is now available from the Lower City Quartermaster. The reagents required have been adjusted to match the level 70 content.
• Formula: Enchant Cloak - Greater Fire Resistance: The reagents required for this recipe have been adjusted to better match the level 70 content.
• Formula: Enchant Cloak - Greater Nature Resistance: The reagents required for this recipe have been adjusted to better match the level 70 content.
• Formula: Enchant Cloak - Stealth: This enchanting recipe is now available from the Cenarion Expedition Quartermaster. The reagents required have been adjusted to match the level 70 content.
• Formula: Enchant Cloak - Subtlety: This enchanting recipe is now available from the Thrallmar Quartermaster and Honor Hold Quartermaster. The reagents required have been adjusted to match the level 70 content.
• Formula: Enchant Gloves - Superior Agility: This enchanting recipe is now available from the Keepers of Time Quartermaster. The reagents required have been adjusted to match the level 70 content.
• Formula: Enchant Gloves - Threat: This enchanting recipe is now available from the Sha'tar Quartermaster. The reagents required have been adjusted to match the level 70 content.
• Formula: Enchant Weapon - Greater Agility: This enchanting recipe is now available from the Violet Eye vendor.
• Gizzard Gum: This item's tooltip now indicates it counts as an elixir.
• Greater Rune of Warding: Due to persistent bugs with its design, this item has been redesigned for patch 2.2. It now enchants a piece of chest armor so it has a chance per hit of giving you physical damage absorption.
• Grips of Silent Justice: This item now makes the correct sound when moved in inventory.
• Ground Scorpok Assay: This item's tooltip now indicates it counts as an elixir.
• Heavy Fel Iron Chest: These chests found in the outdoor world now contain level-appropriate loot.
• Incarnate Raiment Set: The Flexibility buff from this set is no longer removed by taking damage.
• Insignia of the Alliance: This item now indicates it removes effects instead of dispelling them.
• Insignia of the Horde: This item now indicates it removes effects instead of dispelling them.
• Kronk's Grab Bag: This bag will now always contain some item.
• Leggings of Beast Mastery: The stamina and armor granted by this item for your pet have been increased.
• Leggings of Divine Retribution: This item now makes the correct sound when moved in inventory.
• Lesser Rune of Warding: Due to persistent bugs with its design, this item has been redesigned for patch 2.2. It now enchants a piece of chest armor so it has a chance per hit of giving you physical damage absorption.
• Lionheart Champion: This item now has a sound effect on its proc.
• Lionheart Executioner: This item now has a sound effect on its proc.
• Lung Juice Cocktail: This item's tooltip now indicates it counts as an elixir.
• Mark of Defiance: This item is now triggered from landing harmful spells on a target, instead of just direct-damage spells.
• Marshal's Silk Cuffs: Critical strike rating on this item now the same as General's Silk Cuffs.
• Medallion of the Alliance: This item now indicates it removes effects instead of dispelling them.
• Medallion of the Horde: This item now indicates it removes effects instead of dispelling them.
• Merciless Gladiator’s Barrier: This spell damage shield has been added to the arena vendor.
• Merciless Gladiator’s Legguards: This item now appears as a kilt.
• Merciless Gladiator's Plate Helm: The melee hit rating on this item has been changed to hit rating (it now applies to melee and ranged).
• Merciless Gladiator's Plate Helm will now properly hide facial hair.
• Merciless Gladiator’s Redoubt: This healing shield has been added to the arena vendor.
• Merciless Gladiator’s Ringmail Helm: This item will no longer disable hair from being displayed.
• Merciless Gladiator’s Leather Spaulders: Critical strike rating was too low and has been fixed.
• Merciless Gladiator's Touch of Defeat: This item now has a fire shoot animation to match its damage type.
• Mr. Pinchy: Items received from Mr. Pinchy when your inventory is full will now be mailed to you.
• Netherblade armor now has the correct sounds associated with it.
• Oil of Immolation: Tooltip error corrected.
• Pendant of the Violet Eye: This item will now trigger properly from spells that cost a percentage of base mana.
• Power Infused Mushroom: This item can now be disenchanted.
• Red Ogre Brew: This item now gives an error message when you attempt to use it outside of the Blade's Edge Plateaus.
• Rift Stalker Armor: The pet healing set bonus now heals for a percentage of damage dealt by the Hunter.
• R.O.I.D.S.: This item's tooltip now indicates it counts as an elixir.
• Sagefish Delight: The buff from this item has been modified to work the same as all other mana per 5 buffs, including display correctly on the character sheet.
• Schematic: Fused Wiring: Vendors who sell this recipe will now properly restock it after a period of time.
• Sheen of Zanza: This item's tooltip now indicates it counts as an elixir.
• Shiny Red Apple: Druids in animal forms can no longer eat this food item.
• Shuriken of Negation: Item level and stats increased to match other items in from Gruul.
• Six Demon Bag: The damage spells cast by this item no longer benefit from a player’s bonus spell damage effects.
• Skyguard Rations: Tooltip error corrected.
• Skyguard Silver Cross: The tooltip for this item now lists the effect duration.
• Smoked Sagefish: The buff from this item has been modified to work the same as all other mana per 5 buffs, including display correctly on the character sheet.
• Spirit of Zanza: This item's tooltip now indicates it counts as an elixir.
• Spyglass of the Hidden Fleet: This item is now useable by shapeshifted Druids.
• Staff of Natural Fury: Tooltip clarified to indicate it reduces the base mana cost of shapeshifts, not the final cost.
• Stormstout: Corrected the tooltip due to capitalization inconsistency.
• Swiftness of Zanza: This item's tooltip now indicates it counts as an elixir.
• Talon of Al'ar: The bonus damage to all Shot abilities now provides the full bonus to Scatter Shot and Silencing Shot.
• Talasite Owl: The effect from this item will now last its intended full duration.
• The blood elf paladin quest reward Scourgebane now works against demons as well as undead.
• Trappings of the Unseen Path Set: The buff on your pet from this set bonus will no longer appear to be constantly running out and refreshing.
• Trogg Ale: Corrected the tooltip due to capitalization inconsistency.
• Unstable Talasite: The tooltip on this gem now indicates it counts as blue and yellow, and it behaves accordingly.
• Veteran’s Scaled Belt: Stats have been adjusted to correct budget.
• Veteran’s Scaled Greaves: Stats have been adjusted to correct budget.
• Voidheart Set: The tooltips for the two-piece bonuses have been adjusted slightly so that there is no longer a blank set bonus. The functionality of the set bonus was unchanged.
• Warbringer Armor Set: The bonus from Revenge will now apply correctly to Shield Slam.
• Wild Draenish Vest: This item now makes the correct sound when moved in inventory.
• Windrider Mounts: These items now make the correct sound when moved in inventory.
• Winterfell Firewater: This item's tooltip now indicates it counts as an elixir.
• World Breaker: The bonus from this item being triggered will no longer fade before it can provide its benefit.
• Wolfshead Helm: This helm will no longer give twice the rage it was intended to give.

Professions
• Various crafting recipes have been added to the Violet Eye faction vendor.
• Triggered Effects: Tradeskill recipes will no longer trigger items that are designed to be triggered by only combat spells.
• Blacksmithing
o Changed the set bonuses afforded by Fel Iron Plate to increased hit chance and Strength.
• Enchanting
o Nexus Transformation: This recipe to transform a Nexus Crystal into a Small Prismatic Shard has been added to some Enchanting trainers.
o Small Prismatic Shards: This recipe to transform a Large Prismatic Shard into 3 Small Prismatic Shards has been added to some Enchanting trainers.
o Large Prismatic Shard: It is no longer possible to gain skill points in Enchanting from this recipe.

Quests
• During the quest, "The Smallest Creatures", the marmot's stealth ability is working once again.
• Firewing Warlocks are less likely to want to engage in melee combat.
• Fixed an issue wherein a character with a darkrune would not be able to turn it in to Gahk in return for a crystalforged darkrune unless they first completed the daily quest "Banish More Demons" that day.
• In the Bad Medicine quest in Stranglethorn, Jungle Remedies can now be found on Jungle Fighters.
• In Hillsbrad, additional Syndicate Papers were added to the Corahn's Dagger subzone Syndicate camp. Quest text was changed to reflect this.
• Mawg Grimshot's flavor events have been fixed.
• Resolved issues with Obsidia, Rivendark, Insidion, and Furywing sometimes not responding to their eggs being used.
• The duration of the Apexis Relic and Apexis Monument beams was slightly reduced, to more easily separate 2 back-to-back beams.
• The following Quest Objects will no longer briefly despawn when looted: Mythology of the Titans, Compendium of the Fallen, Maiden's Folly Charts, Maiden's Folly Log, Spirit of Silverpine Charts, Spirit of Silverpine Log.
• Various issues breaking the "Showdown" quest fight have been resolved.

Dungeons and Raids
• Caverns of Time- Battle of Mount Hyjal
o Faction and loot rewards have been added to non-boss mobs in the Battle of Mount Hyjal raid event. The faction awarded by bosses has been decreased to balance this.
• Caverns of Time- Escape from Durnholde Keep
o When the limit on Thrall respawns after event failure has been reached, the Epoch Hunter will now properly despawn.
o Human Illusion: This effect in Old Hillsbrad will no longer be applied to Dwarf and Human Priests when they exit Shadowform.
• Karazhan
o Nightbane's Distracting Ash can now be removed with Cloak of Shadows.
o Tinhead in Karazhan is now immune to bleeds.
• Scholomance
o Ras Frostwhisper's Frost Armor Chilled effect is now properly classified as a snare mechanic.
• Tempest Keep: Mechanar
o Raging Flames in the Nethermancer Sepethrea encounter have had their movement speed reduced slightly in heroic mode.
• Tempest Keep: The Eye
o The spells cast by High Astromancer Solarian have been extensively reworked. Wrath of the Astromancer is a now completely different in function. Mark of the Astromancer has been renamed to Light of the Astromancer and no longer reduces Arcane resistance. A player's Arcane Resistance now also provides normal damage mitigation to Solarian's spells.

User Interface
• Improved the handling of items with charges on the action bar.
• Fixed an issue where moveable frames would end up off screen after changing either to or from a widescreen resolution.
• Fixed an issue where moveable frames would end up off screen after changing the UI scale.
• Fixed issue where font strings would get clipped when the UI was scaled.
• The pitchLimit console command has been re-enabled.
• If you specify a target for a spell cast in a macro that does not exist, it will show an error instead of defaulting to your current target.
• Conditional macros with multiple targets will use the appropriate context sensitive target for visual range feedback.
• Conditional macro processing has been greatly optimized.
• Macros with specific cast targets will no longer cast on your current target if the specified target doesn’t exist.
• For additional notes on Lua and XML changes please visit the <a href="http://forums.worldofwarcraft.com/board.html?sid=1&forumId=11114"target="_blank">UI & Macros Forum.</a>

World Environment
• The following old-world factions have had their acquisition rate significantly increased: Cenarion Circle, Argent Dawn, Timbermaw Hold.
• Adjusted Yowler's level down to 20 (from 25).
• Adjusted the level of Redridge Bashers and Alphas.
• Arcane Missiles: When cast by creatures, this spell will now properly cause activation of pets set to defensive mode.
• Azuregos: The tooltip on this creature's Frost Breath now correctly indicates Frozen rather than impairing movement.
• Chieftain Mummaki: This creature can now be pickpocketed.
• Doctor Maleficus: This creature can now be pickpocketed.
• Dragonmaw Peon: The creature now has the correct pickpocket loot.
• Fixed an improper dialog option on Carolyn Ward, a Rogue Trainer in Undercity, when the player's Lockpicking was 300-324.
• Highlord Mastrogonde: This creature now always drops at least a good quality item.
• Minor Fairbreeze Village fixes: The general goods vendor was moved from home to the lower inn, the pet vendor was moved from the upper inn to home, the upper inn is now flagged as an inn.
• Mo’arg Doomsmith: This creature now drops Marks of Sargeras rather than Marks of Kil’jaeden.
• Monstrous Kaliri: This creature now has loot.
• Quest target Fel Spirits are now considered undead.
• Vindicator Aeus in the Aldor bank is no longer attackable by players who are members of the Scryer faction.
• Sethekk Ravenguard: The Howling Screech from this creature is now properly considered a Snare, and is clearable by Escape Artist and other abilities that remove Snares.
• Skettis Windwalker: The Cyclone effect from this creature can now be cleared by PvP trinkets and Bestial Wrath/The Beast Within.
• Skulloc Soulgrinder in Blade's Edge now correctly summons Sundered Ghosts to aid him in battle.
• Void Reaver: The Arcane Orb ability used by this creature will now correctly Daze players affected by Aspect of the Pack or Aspect of the Cheetah.
• Wyrmcult Blackwhelp: This creature now can be skinned but can no longer be pickpocketed.

Mac
• Additional graphic optimization utilizing AltiVec for PowerPC-Mac and SSE for Intel-Mac. This provides some performance benefit on systems where vertex animation shaders are either unavailable or disabled (recommended on systems with Intel integrated video).
• Mac Options dialog has been added to the primary options panel. This dialog offers configuration options for any features that are presently unique to the Mac client, such as iTunes Remote and Movie Capture.
• New iTunes Remote configuration options have been added to the Mac Options panel.

Bug Fixes
• Pets will no longer chase players that Vanish.
• Stacked items will no longer disappear from a player’s inventory when zoning multiple times.
• The WoW client on Windows no longer defaults to 800x600 video resolution if the WoW resolution is higher than the desktop resolution when going from fullscreen mode to windowed mode.
• The Temple Concubine's polymorph no longer has the pig icon appearing when it sheeps a player but now shows the proper sheep icon.
• Player using ranged attacks while under the shapeshift effects of the spell: Torment of the Worgen, will now play attack animations
• The Toxic Spore Bats in the Lady Vashj encounter will now properly despawn if the raid party wipes.
• Toxic Spores in the Lady Vashj encounter can no longer kill phase shifted imps.
• Anzu can no longer be kited far from his spawn point and will properly leash.
• The Doomguard Punisher will no longer hit players not involved in the Legion Ring Event.
• Dressing room models for females are now showing the correct head when transformed into a Fel Orc via the Dragonmaw Illusion.
• The trash pulls in the Grand Promenade will now shut off after the Blood Elf Council are killed.
• Players can now accept daily quests even after their daily quest limit has been reached.
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