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Most Liked Content
Posted LeftAnswer on 30 April 2012 - 07:28 PM
I just just updated the settings so the staff can receive +reputation. So be sure to "Like" my post ^^
Posted killen4fun on 30 April 2012 - 12:23 PM
I would assume "shitcakes" = you or someone with the capabilities to add a like button.
And I guess he just wants a like button.
When/If you add one be sure that all of his posts only have a dislike button :)
Posted GSC on 11 March 2004 - 03:44 AM
What is a Crushing Blow Frostadin? Some of you may ask. Well a frostadin is a paladin which
-Ultilizes Zeal Main attack and Holy Freeze as Aura.
- Takes advantage of crushing blow
Advantages to this build
- Has at least 50 or more chance for crushing blow
- Insane Cold damage
- Rips up monsters in Hell very easily
-Slows Monsters down by a LOT!
Question: WTF IS so good about Crushing Blow?
Answer: Crushing Blow is like static but better as it has no limit. It can rip apart monsters very easily and bosses even easier.
Strength : 80-118 (Enough Strength to use Gear)
Vitality: Everything here
Energy: Base (Do not put anything here)
Zeal : 10 points. Pretty much your main attacking skill. It hits extremely fast with a fast weapon.
Resist Cold : Max. Synergy for Holy freeze damage and increases your cold resistances passively
Holy Freeze: Max. Huge bonus to damage, slows enemies down a lot, and a damage aura as well
Salvation: Max. Synergy to Holy freeze and useful against act4 mages.
Obviously this build will probably be completed at around lvl 65-70 or so, giving you like 30 points for you to spend.
Optional Variations with extra 30 skill points
1) Offensive - Max Sacrifice
1 Holy Shield
Pump rest into Zeal
2) Balanced Character - 10 Holy Shield
3) Conversion Defensive Character
- 5 Conversion
- 7 Defiance
- Rest into Holy shield
Obviously if your going for all out offense, doing both physical and cold damage, you will be opting for the offense variant. However, I would reccomend that you opt to do a more balanced variant, pumping more onto Holy shield to increase defense and block. I never tried a conversion variant with this paladin before, therefore I have no comments.
OK GUYS I GONNA RECCOMEND CRUSHING BLOW GEAR as far as possible. If you already have 80 percent crushing blow from some of my suggested equipment, ignore the rest :)
Godly : Heaven's Light (BerBerBer) : Obviously if you get this kickass weapon, you got 33 + 2(20) = 73 percent crushing blow, to which you can opt for other gear for the rest of your slots instead of the items i reccomend.
Excellent: Kingslayer Rune Word Phase Blade : Nice ias, 230-270 ed , bonus to ar, target defense makes this a uber fast weapon as phase blade is base speed [-30]. It also has 33 percent crushing blow.
Good: "Black" - Thul Io Nef. Easy runeword to make on a fast mace or flail. Comes with 40 percent crushing blow
Average: Crushflange - Although it comes with uber noob damage and people might despise you for using it, which remember that it comes 33 percent crushing blow and YOU CAN UPGRADE IT.
Excellent : Guardian Angel. Huge bonus to maximum resistances
Good: Chains of Honor - Actually, I don't know whether this should be classified above G Angel as it provides +65 resists whereas g angel provides more max resists. GO FOR THIS if you cannot reach 75 resists all in hell.
Average: Lionheart Rune word- Resists, stats and ed.
Excellent : Guillames's face (orphan set) - Comes with a Huge 35 percent crushing blow. Um or Shaeling it would be a good choice.
Good: Rockstopper: use this if you already more than 80 crushing blow without the above helm mentioned. Resists, DR is useful
Excellent: Herald of Zakarum with P diamond - Only shield worth equipping for a paladin. Huge resists, + 2 to skills, and many more groovy stats.
Excellent: Bloodfist Gloves. What can i say? Huge FHR bonus here.
Good: Laying of Hands. IAS and more damage to demons is useful.
Excellent: Gore Riders: Open wounds, crushing blow really make this boot uber! Of course Deadly Strike is an extra plus and not to mention
Good: Goblin Toe- Nice boot with 25 percent crushing blow. use this if you lack of CB.
Excellent: Verdungo's Hearty Cord - DR, FHR and slow target are some really kickass mods there :)
Good: String of Ears and thundergod's are probably your best bet
Average: Any Magical belt that can be bought with +(60+) bonus to life
Excellent: Raven frosts. Cannot be frozen mod, huge AR bonus goes a long way.
Good: Dual leech rings.
Excellent :Mara's Kaleidoscope - BEst amulet you can find out there. Plus to 2 skills, huge resists and bonus to stats make this a excellent all round amulet.
Good: Seraph's Hymn - Nice amulet for a paladin, would be better if it had more resists, too bad its only on ladder lol
Highlord's Wrath - Deadly strike, + 1 to skills. Period.
- As much 5 resists charms as possible (Reccomended: 8-12)
- At least 2-3 Offensive Skill GCs
- Some AR charms
Act3 Cold Merc IMO. Really makes you very cold :P/
Alternative would be a act5 merc tho.
Please read Hock Oul's strategic tips for PVM> IT is EXtremely important!!!!!!!! Please bear in mind that getting to close to 100 percent crushing blow will literally obliterate everything and as you can see, a Crushing Blow Frostadin does not really need all those l337 uber items but rather suited for the poor and middle class.
Have fun with your paladin!
Posted jaime! on 23 May 2012 - 01:12 PM
hey cool, there are 'like this' buttons!
Posted killen4fun on 19 May 2012 - 01:48 PM
Alright so I've just tested this myself and this is how it is done.
Step 1: The Black Mushroom
Step 2: Leoric's Shinbone
Step 3: Liquid Rainbow
Step 4: Gibbering Gemstone
Final Steps: Final Steps
Cheddar, Withhearts, and myself enjoyed Whimsyshire :)
Wirts Cowbell costs 100,000 Gold.
The Recipe costs 50,000 gold to craft.
This staff works ONLY in normal.
To make the nightmare version you must complete nightmare, than return to act 4 Nightmare and purchase the Nightmarish Staff of Herding plans from Gorell the Quartermaster for a cost of 1 Gold.
This recipe costs 200,000 Gold to craft.
The cost for hell is 1 Gold for the recipe and 500,000 gold to craft the staff.
The cost for Inferno is 1 Gold for the recipe and 1,000,000 gold to craft the staff.
Posted killen4fun on 13 May 2012 - 02:35 PM
So I just spent some time going through items in D3, and decided I'd list some familiar names to you all :)
Immortal Kings' Will
Tal Rasha's Horadric Crest
All new from what I can see (was not in D2, but check incase they used same names as other items)
Immortal King's Soul Cage
Tal Rasha's Guardianship
Same as Shoulders.
Immortal King's Forge
String of Ears (Actually looks like ears btw)
Tal Rasha's Finespun Cloth
Thunder God's Vigor
Immortal King's Detail
Same as Shoulders/Wrists
Immortal King's Pillar
Eye of Etlich
Tal Rasha's Adjudication
Bul-Kathos's Wedding Band
Hierophant's Seal(not a d2 ring but name sounds familiar)
Skull Grasp(Not a d2 ring but name sounds familiar)
Oculus Ring(Possibly occy in ring form?)
Stone of Jordan(Obviously)
Mojos:(Like Necro shield things)
The Oculus (it returns!)
Tal Rasha's Lidless Eye
Weapons: (Omg some of these looks freaking sexy)
Bul-Kathos's Sacred Charge
Bul-Kathos's Tribal Guardian
Immortal King's Stone Crusher
Could possibly be more I missed/Didn't recognize and of course ones not added yet.
Posted ghettopimp on 01 May 2012 - 08:15 AM
make it infinite till new users show up, so we can have our circle jerk of infinite like points. or just leave it cause in reality it dont matta
Posted LeftAnswer on 27 April 2012 - 11:34 PM
As you have probably noticed, the site look has changed a little bit. The reason for this is because DiabloRealm has been updated to the latest version of the forum software we use (I.P.Board). The software update is one of the first steps toward preparing the site for the arrival of Diablo III. During the next few weeks, the staff here at DiabloRealm (and possibly also some members) will be utilizing some of the new features of the site for the creation of Diablo III content.
As part of the software upgrade process, a new theme had to be created. As you can see, we decided to base the new theme off of the one we had previously. Due to the short turnaround time for the creation of the theme, there is likely to be a few oddities here or there. Most of these will be things like border, background, or text colors clearly being too bright or incorrect for the theme. If you come across any of these "oddities" it would be of great help if you could post them here in this thread.
I would also like to use this post to thank Elfangor for his generous donation of our new content management system.
Posted cheddar420 on 21 April 2013 - 03:48 PM
Posted Elfangor on 12 February 2013 - 06:55 PM
I could also just be a petty super hero and embarrass kids in school by making them say things they don't wanna say. I guess it depends on how I feel.
I don't think that Qualifies as a super "hero"
I've decided I want to be able to teleport anywhere I want instantly. Although flying would be cool for the view. It still takes time to get places. Teleportation would be instantanious even across galaxies. so I could travel planet to planet(yeah breathing in space comes with it, as does extreme hot/cold temperature immunity) looking for life! :D
Woah woah woah, now you're just layering them on! You essentially want to be Dr. Manhattan, without the big, floppy, blue penis. Unless the aliens you find are into big, floppy, blue penises. Why not just join the dark side and choose total atomic control already? :D
I like my roast beef very moist....Oh wait, that's next week.
Uhhh... Aside from the general superpowers like flying, strength, etc, I'd rather enjoy taking over someone's body. Sounds fun to me.
By doing this, I can figure out what's going on in that person's mind as well as being able to walk and talk with said person. This power would essentially allow me to change the world as I choose since I could possess any world leader I want. I could also just be a petty super hero and embarrass kids in school by making them say things they don't wanna say. I guess it depends on how I feel.
When you say "take over someone's body" though, it seems like you're the one in the mind seat, if you will. As such, you wouldn't have access to the person's thoughts. It depends on the scope, of course. In some cases, I guess memories are converted? In others, you're sharing the brain cage with the original inhabitant... But that'd be hella annoying. This cat would be yelling in your head all day to let him go and what's the big idea you smelly jerk. If you jumped into someone's head you'd either overpower their psyche, essentially remapping their brain waves, you'd be pushed out by a strong-willed individual, or you'd have to share real estate... taking the parts of the brain you wanted. For instance, say most of your psyche remains in your own head, you'd only need to take motor control, vision, hearing, etc and run the place as a remote control husk, as your body-snatchee screams himself silly in his frontal lobe. I'd much prefer the black out syndrome mind control route, where they wake up and the last seven days were all a hazy dream, but that's just me. :D
This week's question was not posted because:
Choose two out of three.
Once I find you, I could possess you and have your powers till I'm bored with them.
Side note: I like the mobile version of this site a lot.
Side note, fuck your phone that actually loads this devilish place.
Posted killen4fun on 27 December 2012 - 05:31 PM
Forgot to add.
"If Merry Christmas offends you, SMFDB and GTFOI"
Posted Withhearts on 26 December 2012 - 01:30 PM
Merry Christmas friends!
Posted killen4fun on 25 December 2012 - 06:03 PM
Merry Christmas everyone hope you had a great day
Posted Dan on 18 December 2012 - 06:07 PM
I'm the one who tweets you ;D and I'm not Lefty!
It's kinda sad what happened with D3 really. We were all looking forward to it and the site got pretty lively again and we had big plans! Then D3 came out and well.... it couldn't hold my attention, nor many others it seems. I know that it's probably much better than it was when I last played (a good few months ago...) but even so, there's other games I'd rather play - Guild Wars 2 and League of Legends mostly. Make of that what you will!
Posted ghettopimp on 11 June 2012 - 10:47 AM
Hi, this is my guide to an inferno monk. The Monk has been my class of choice since the open beta, and ive managed to beat inferno after only one nerf (were at 3 now, with more probably incoming). This is still not quite finished, as theres some polishing and further explaination id like to throw in, but im not made of time.
Heres a link to my monk, with his current build and gear. http://us.battle.net...29/hero/1189932
First things first: Why pick a monk?
Currently, despite nerfs to Wiz and DH, there is a distinct disadvantage to being a melee class. In order to deal damage, you need to put yourself in harms way. This makes progressing through inferno much harder, as not only do you need to deal more damage to keep the same rate of forward progress, but you need to increase your mitigation to the level necessary to survive. However, once you acquire the gear and adjust your strategy, a monk ends up in a much better place than the glass cannon ranged classes, because youre still capable of killing things quickly, and have a much higher margin for error, as you are not one shot by elites and bosses.
This is where alot of the monks strength comes from. Many of a monks skills have a defensive component to them, which allows you to stretch your defensive stats much farther.
As with most classes, there are a few "standard" skills for inferno. The consensus is generally that these skills offer too much to pass up. These skills/passives fit this description.
Sieze the Initiative
One With Everything
Fists of Thunder (Tclap)
These are rarey debated, as they provide a stupid amount of tankyness. Dex= Armor (on top of dodge and dps), OwE allows you to stack 100 resist all on a single piece of gear, serenity is a short cd heal/bubble, and FoT:Tclap is without a doubt the best generator a monk has
Ill mention sweeping wind here, because it is probably the best dps skill a monk has, especially with the cyclone rune. However because of the one dimensional nature of this skill, it can sometimes be swapped out when you need to focus more on defense.
With the standard skills set up, youre left with 1 passive slot and 4 skill slots. Since almost half your skills are already dedicated to tankyness, you'd think you can pick up nothing but dps abilities at this point. How i wish this were true.
The last passive slot will usually go to one of 4 skills: Resolve, Transcendance, Guardians Path, or Fleet Footed.
Transendance gives great sustain, especially if you find yourself at full spirit often, and are using 1 or more spammable spirit dumps
Guardians path gives 15% dodge, but with a base dodge chance from dex sitting around 30%, this only actually nets 10% dodge on screen, but it does amount to a 15% increace in dodge chance when you do the math all properlike
Resolve puts a debuff on enemies lowering their damage dealt by 25%. The main issue i have with this skill is that it is only triggered by melee attacks, which for my build is just FoT. I find it meh overall, but it can help if you find you need more mitigation.
Fleet Footed is the choice passive for monks with higher end gear. with 24% movespeed from gear and this passive, youre able to go over the movespeed cap and constantly run at 34% movespeed. It shortens run times, helps you stick to mobs trying to kite you, and allows you to dodge ranged attacks more easily.
The standard monk build will look something like this http://us.battle.net...nk#a.gS!dUX!a.Y
FoT is chosen because of how it functions with LoH(the first two hits count for 2 hits on the main target, and every hit is aoe), and the fact that it has the highest hidden haste modifier of all monk primaries. also, the 35% damage cleave is pretty strong.
Serenity is the best oh shit button available
SW provides a huge amount of dps, rune with either Cylone, blade storm, or inner storm depending on your gear level/passive choice
this leaves you with 3 open skill slots to fill your needs. Id recommend you chose from the following skills:
Breath of Heaven(Blazing Wrath): 7k heal on a 15 sec cd, runed for a 15% damage buff. pretty strong overall, but I skip it since i dont need the sustain (it only comes out to ~400 hps, which i make up with LoH)
Blinding Flash(Faith in the Light): short term dps boost combined with some cc. the blind is nice for keeping people in place and reducing your incoming damage. It synergizes wonderfully with Seven Sided Strike, as it increases the burst and makes it easier to hit enemies. Due to the mechanics of this skill and sweeping wind(sw takes a snapshot of your dps when cast), it also allows you to boost your SW damage by 30% for the entire duration of the SW, even allowing you do BF again, and stack another 30% on top of that.
Mystic Ally (Earth/Air Ally): eats attacks from mobs, and can just be recast when it dies. this guy helps increase your survivablity by alot.
Seven Sided Strike (Fulminating/sudden/several): Rune is preference, but this is basically used for its huge burst damage, and it can be used to get out of molten, dodge frozen and a host of other things. Pop MoC and BF before this and watch elites dissapear.
Dashing Strike: Awesome mobility skill, i dont really use it, but it can get you out of sticky situations, you can move through your run quicker. Theres no huge advantage to using it, but theres definitely no disadvantage.
Exploding Palm: Idk which rune is considered best, but this is definitely a fun skill. gives good single target and aoe damage, and since its somewhat spammable, it synergizes well with transcendance.
Wave of Light: Ive heard of monks taking this, and while ive never tried it i can see why. it is a huge damage aoe spell with no cd. I cant say too much about it other than that it might be worth a shot.
Deadly Reach (Foresight or Keen Eye): Foresight provides an 18% dmg buff, and gives you a way to safely hit molten mobs, and strike through summoned walls. Keen Eye is a great alternative choice to FoT when youre first entering inferno, and are likely using a shield. It gives alot of mitigation and allows you to play a more kite oriented play style and survive quite handily.
ALWAYS CHOOSE A MANTRA!!!
Mantra of Conviction runed with overawe is the best dps mantra
Evasion + Hard Target is the best defensive mantra. Backlash is a good choice when you can afford to trade survivablity for damage
Mantra of Healing with Time of Need is pretty strong if youre grouped with a monk using MoE, or just have stacked armor and low resists. MoH is the only spell that reliably procs guiding light, which is a great passive in group settings.
Mantra of Retribution + Transgression could be good if youre with another monk and want to boost dps that way, or you could just be in a 4 monk group and lolling at all the group buffs you have.
Here are some example Builds:
Generic Progression Build: http://us.battle.net...gSXh!dUX!acYcba
Generic Farming Build: http://us.battle.net...gSYk!ZUX!aZYcca
Early Inferno Sword & Board: http://us.battle.net...gjXh!YUX!ZZacba
Itemization: What stats you need and where to get them
To get through inferno, you need to survive, and you need to dish out damage. The key is finding a good balance between the two. The quicker you kill things, the less hits you have to take, but you cant kill things when youre dead.
In general, you want your armor pieces to have as many of the following stats as possible:
Stacked single Res
in roughly that order. when considering mitigation stats, you want your armor and resistances to be about equal in DR%, or about 10arm:1res. Note that your heals are more efficent when you have less hp and higher relative mitigation
That being said, there are specific item slots where you can get incredibly beneficial stats that are unavailable on other non-legendary pieces. These stats are:
Increased Attack Speed: Found on magic/rare Gloves, Rings and Ammys.
Life on Hit: Found on rare/magic ammys and rings
Movespeed: Found on boots
These stats can be found outside of their normal item slots on legendaries, such as string of ears, or blackthornes breeches with life on hit.
As for your weapon, dps is the most important factor, as it is the base in all your damage calulations. Additional stats to look for would be life on hit, IAS, dex, and vitality. a good wep to start with would be an 800 dps wep, with 1.4 or greater APS, and a socket for an amethyst.
When you first enter inferno, you'll probably notice you dont hit that hard, but all the monsters do. You wanna hit at least 10-15k total dps to make act 1 doable. You also need to stack resists and armor in every possible item slot. Shields are great for this, and you only need to invest in 1 weapon. Alot of the big damage sources in act 1 are dodgeable, so its really just about how safe you want to feel. I was soloing butcher at 15k dps, 70% arm, 65% res all and like 15k hp, as a reference i guess.
Resists are easy to stack as a monk, so go all out. Using the keen eye rune, sieze the initiative, and a shield, you get a pretty good amount of armor as well. Once you feel safe in act 1, you can start looking to stack attack speed and life on hit. Life on hit really shines at higher attack speeds, and you generate more spirit the faster you attack. Attack speed also has a great effect on your dps. its a shame they're gonna nerf it, but still, its a great stat.
The key to a good item build is really balance, and depends on play style i guess. Im no monk expert, but ive found a build i like, and am just gonna build toward what i find the most fun. theres so many viable ways to get through inferno, you just need to find your own way though it using all the tools you have i guess.
Basic Boss Strats:
SK: Just dodge his whirlwind, it will probably kill you. he holds his axe above his head and laughs right before he does it
Jailer: Hes a jailer, hes pretty easy. If you think you'll have trouble, make sure to clear any mobs from his area before he spawns
Butcher: Avoid his stomp hit by just running beside him. dont get hit by fire, his chain, or charge. serenity will save you if you do, but you want to save serenity cause you never know whats coming next.
Maghda: Blow the bitch up, kite the adds, repeat. her insect attack hits pretty hard, but you can generally heal through it.
Kulle: His tornado rapes, the guardians melee hits hard. the rock fall hits pretty hard as well. kite the adds, save spirit to cast your ally, so he can eat the hits for you. sometimes the big guys can get stuck around a corner and will just stand there getting hit. Kulle himself isnt too hard, hes just a bit annoying with slow time, teleport, and disapearing crap.
Belial: 3 phases. Phase 1 is just kill the adds, you can kite or ltk a few of them at a time away while standing still, i like letting em sit there and channel their aoe on my ally while i take down a smaller group. Phase 2 just focus belial and try not to get too overwhelmed by adds, the faster you dps belial, the quicker you get to the real meat, phase 3. Phase 3 is kinda easy, since he broadcasts all of his abilities. the hard part is the massive aoe bomb attack that will 1 shot you regardless. His other attacks are broadcasted, and seem to go in order for the most part. Usually it goes 1 Punch > 3 hit combo > 1 punch > breath > repeat/double fisting bomb shit. The 3 hit punch is pretty easy to dodge, the 1 hit a bit harder, but not difficult. the breath you can heal through, or mantra shield. This fight can jew you pretty easily, so be careful and avoid all unessecary dammage. Ive yet to encounter an enrage timer for this boss, so id imagine he doesnt have one.
Ghom: This guys a fag, you need to be geared enough to facetank a poison cloud or two at a time, so you can stack clouds on eachother to give you more kiting space. once he soft enrages go balls out cause youve got like 30 secs at most to kill him before the room is all triple stacked with clouds.
Siegebreaker: This guy is so easy its not even funny. tank and spank, his pickup think tickles, his knockback thing hurts a bit, you just need to be able to tank all 3 and heal it back in the like 5 sec window before his next skill
Cydea: also pretty easy, lower geared monks might have trouble with the spiders.
Azmodan: Pretty straightforward. it will only take you 3 attempts at most to beat him the unless youre super undergeared. Just figure out what you can tank. I can tank 2 pools and a meteor or 3 pools. if you can tank a meteor this fight is a joke.
Rakanoth: I dont think he can do his bursty as fuck teleport thing if youre in melee range, so just tank and spank. i havent done him other than for progression.
Izzy: Same fight as normal.
Diablo: This fight can be deceptive at times. Hes got alot of debuffs, and if you get the wrong one on you, your facetanking ability is neutered, and you'll probably die super quick. Its a long fight, which makes it frustrating to die late phase 2 or in phase 3, you just need to watch your debuffs and avoid damage when you can.
Posted killen4fun on 08 June 2012 - 04:28 PM
From what I have read, you have the option of adding the proceeds of auctions to your battle.net account, OR, forwarding it straight to paypal.....
Interesting. I have not seen this anywhere.
I hope that's how it is. Would make it very much more worthwhile.
Posted killen4fun on 31 May 2012 - 07:17 PM
As for pictures, I'd love to add them but unfortunately When I take a screenshot, it captures my desktop not the game. I don't know why.
Are you checking in your My Docs / Diablo III / Screenshots folder? Just want to be sure because I had a buddy who was print screening and then pasting in paint every time lol...
Could use this for the general gem pic on your JC page:
H8 u -.-
I was posting in paint! lol Just what I'm used to kay?