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Datamined 1.0.3 Patch Notes
15 replies to this topic
ghettopimp
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Posted 16 June 2012 - 09:14 AM
http://d3db.com/news...tes-unofficial/
Quote
Skills
The only changes to the Witch Doctor and Monk were rewording or fixing typos for clarification / readability. - Barbarian
- Overpower
- Crushing Advance
The tooltip has been updated to indicate that it redirects ranged damage in addition to melee now.
- Relentless
Rather than skills costing no fury, they now cost 75% less fury.
- Weapon Throw
- Throwing Hammer
The tooltip has been updated to display the correct value of 1.5, it was previously rounding up to 2.
- Demon Hunter
- Wizard
- Meteor
- Paralysis
The tooltip has been updated to display the correct value of 1.5, it was previously rounding up to 2.
- Enchantress
- Mass Control
The range of this ability has been reduced from 15 to 8 yards.
Combat- Frenzied shrines have been updated to no longer provide a crit bonus.
- Siegebreaker, Zoltun Kulle and Belial now have enrage timers and a new ability when they are enraged.
Items- The attack speed affix has been reduced significantly on all items. The following list outlines all of the previous values and new values for each affix level. This should give you a rough idea of how much IAS you should expect to lose.
- Haste 1: Old: (2-3%) New: (2%)
- Haste 2: Old: (4-5%) New: (2%)
- Haste 3: Old: (6-7%) New: (2-3%)
- Haste 4: Old: (8-9%) New: (2-3%)
- Haste 5: Old: (10-11%) New: (3-4%)
- Haste 6: Old: (12-13%) New: (3-4%)
- Haste 7: Old: (14-15%) New: (5%)
- Haste 8: Old: (16-17%) New: (6-7%)
- Haste 9: Old: (18-19%) New: (8-9%)
- Haste 10: Old: (20-25%) New: (10-11%)
- Other Types (Rings, Amulet, Gloves, Legendaries)
- Haste 1: Old: (2-3%) New: (2%)
- Haste 2: Old: (4-5%) New: (2-3%)
- Haste 3: Old: (6-7%) New: (3-4%)
- Haste 4: Old: (8-9%) New: (3-4%)
- Haste 5: Old: (10-11%) New: (4-5%)
- Haste 6: Old: (12-13%) New: (5-6%)
- Haste 7: Old: (14-15%) New: (6-7%)
- Haste 8: Old: (16-17%) New: (8-9%)
Crafting- Jeweler
- Crafting fees for the following gems have been updated, in addition, the following combines only require 2 gems (down from 3). The crafting fees and gem requirements for levels above Flawless Square were not changed.
- Flawless Square: 100g (previously 20,000g)
- Square: 85g (previously 7,500g)
- Radiant: 70g (previously 3,500g)
- Perfect: 55g (previously 2,000g)
- Flawless: 40g (previously 1,250g)
- Normal: 25g (previously 750g)
- Flawed: 10g (previously 500g)
- Blacksmith
- Crafting fees and reagent requirements for many recipes have been reduced. We've listed all of the new costs of the inferno recipes below (those that are learned outside of training). The Exalted Grand recipes have not changed in cost or material requirements.
- Exalted: Behemoth, Doomcaster, Mythical Staff, Oni Blade, Phantom Bow, Sagaris, Slag Hammer, Zhezl
Now requires 42,036g, 23 Exquisite Essences, 3 Iridescent Tears, 7 Tome of Secrets
Down from 97,180g, 29 Exquisite Essences, 7 Iridescent Tears, 8 Tome of Secrets
- Exalted: Conquest Sword, Crag Hammer, Dread Shield, Galraki, Golden Talon, Impellor, Massacre Axe, Orbit Stones, Piercer, Runic Quiver, Strike Wand, Unspeakable Thing
Now requires 40,680g, 20 Exquisite Essences, 3 Iridescent Tears, 6 Tome of Secrets
Down from 94,920g, 27 Exquisite Essences, 7 Iridescent Tears, 8 Tome of Secrets
- Exalted: Pallium
Now requires 29,832g, 14 Exquisite Essences, 3 Iridescent Tears, 4 Tome of Secrets
Down from 49,720g, 14 Exquisite Essences, 3 Iridescent Tears, 4 Tome of Secrets
Exalted: Sovereign Mail, Sovereign Helm
Now requires 31,188g, 18 Exquisite Essences, 3 Iridescent Tears, 5 Tome of Secrets
Down from 51,980g, 18 Exquisite Essences, 3 Iridescent Tears, 5 Tome of Secrets
- Exalted Fine: Behemoth, Doomcaster, Mythical Staff, Oni Blade, Phantom Bow, Sagaris, Slag Hammer, Zhezl
- Now requires 59,768g, 32 Exquisite Essences, 4 Iridescent Tears, 10 Tome of Secrets
Down from 134,719g, 41 Exquisite Essences, 8 Iridescent Tears, 12 Tome of Secrets
- Exalted Fine: Conquest Sword, Crag Hammer, Dread Shield, Flesh Ripper, Galraki, Golden Talon, Impellor, Massacre Axe, Orbit Stones, Piercer, Runic Quiver, Strike Wand, Unspeakable Thing
Now requires 57,840g, 29 Exquisite Essences, 4 Iridescent Tears, 8 Tome of Secrets
Down from 131,586g, 38 Exquisite Essences, 8 Iridescent Tears, 11 Tome of Secrets
- Exalted Fine: Armplates, Heaven Strand, Pallium
Now requires 42,416g, 20 Exquisite Essences, 4 Iridescent Tears, 6 Tome of Secrets
Down from 68,926g, 20 Exquisite Essences, 4 Iridescent Tears, 6 Tome of Secrets
Exalted Fine: Sovereign Helm, Sovereign Mail, Sovereign Tassets
Now requires 44,344g, 25 Exquisite Essences, 4 Iridescent Tears, 7 Tome of Secrets
Down from 72,059g, 25 Exquisite Essences, 4 Iridescent Tears, 7 Tome of Secrets
- Exalted Fine: Sovereign Greaves, Sovereign Vambraces
Now requires 42,416g, 20 Exquisite Essences, 4 Iridescent Tears, 6 Tome of Secrets
Down from 68,926g, 20 Exquisite Essences, 4 Iridescent Tears, 6 Tome of Secrets
Achievements - A new feat of strength has been added for adding the World of Warcraft: Mists of Pandaria Collector's Edition to your Battle.net account. The achievement awards 2 sigils and 1 accent for your banner.
im crying over the attack speed nerfs, so hard. so much for breaking 2.0 aps
after patch all my attack speed items combined will provide the same as one does now.
LeftAnswer
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Posted 16 June 2012 - 09:52 AM
No word in this about them smoothing out the difficulty gap between inferno act 1 and inferno act 2. I hope they still do this. As for the IAS nerf, at least they announced it ahead of time so that you you didn't spend 10 billion gold on an ias item and then the next morning find its worth less than half. I personally do not use any ias items so it doesn't affect me any.
ghettopimp
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Posted 16 June 2012 - 01:00 PM
im honestly hoping this flys under some peoples radars, and they see a post patch 9% ias set of gloves and throw it up for cheap. I'm gonna need better gloves and a retarded good ring to get up to 2.0 a/s after the nerf
LeftAnswer
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Posted 18 June 2012 - 08:14 PM
Scheduled maintenance tomorrow. Could this be it?
ghettopimp
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Posted 19 June 2012 - 07:40 AM
yeah, todays maintenence is for this patch. bunch of huge changes.
a few of em should help the economy not be so shitty
ghettopimp
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Posted 19 June 2012 - 07:45 AM
These are unnoficial, but seem to be more complete
Diablo III Patch 1.0.3 - v.1.0.3.10057
The latest client patch notes can be found here.
Hotfixes made in addition to changes in patch 1.0.2c can be found here.
Table of Contents
General- To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Willow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
- The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies
Battle.net- General
- Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag
- The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
- Chat settings and preferences will now be saved whenever you log out
- Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session
- Bug Fixes
- Using the /who command in a heavily populated chat channel should no longer cause the client to crash
- The "Invite to Party" button should no longer become grayed-out if a player:
- Declines a party invite
- Requests a party invite and then declines it
- Accepts a party invite, but immediately then leaves the party
- The character screen should now always display the display the correct act and quest information
- If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."
Classes- Barbarian
- Active Skills
- Ignore Pain
- Skill Rune – Contempt for Weakness
- The amount of damage reflected will now cap at the player's maximum Life
- Overpower
- Skill Rune – Crushing Advance
- The amount of damage reflected will now cap at the player's maximum Life
- The tooltip has been updated to represent that both melee and ranged damage are reflected
- Weapon Throw
- Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)
- Passive Skills
- Relentless
- Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)
- Demon Hunter
- Active Skills
- Cluster Arrow
- Skill Rune - Dazzling Arrow
- Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
- Grenades
- Skill Rune - Stun Grenades
- Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)
- Bug Fixes
- Caltrops
- Skill Rune – Jagged Spikes
- Effect will now only stack up to 10 times on a single target
- Elemental Arrow
- Skill Rune – Nether Tentacles
- Tentacles will now only hit each target once
- Monk
- General
- Monks can now use spears, two-handed weapons, and two-handed swords
- Active Skills
- Serenity
- Skill Rune – Instant Karma
- The amount of damage reflected will now cap at the player's maximum Life
- Seven-Sided Strike
- Skill Rune - Sustained Attack
- Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.)
- Mantra of Retribution
- Damage will now cap based on the maximum Life of the target
- Bug Fixes
- Witch Doctor
- Active Skills
- Summon Zombie Dogs
- Skill Rune – Leeching Beasts
- Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)
- Wizard
- Active Skills
- Diamond Skill
- Skill Rune – Mirror Skin
- The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
- Magic Weapon
- When activated, a buff icon will now appear that displays the amount of time remaining
- Meteor
- Skill Rune - Star Pact
- Now deals damage as Arcane instead of Fire
- Passive Skills
- Paralysis
- Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)
Items- General
- + Attack Speed bonus values on weapons and armor have been reduced by 50%
- This change does not apply to quivers
- High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
- The new approximate drop rates are as follows:
- Hell - Act III and Act IV
- iLvl 61: 9%
- iLvl 62: 1.9%
- iLvl 63: 0%
- Inferno - Act I
- iLvl 61: 17.7%
- iLvl 62: 7.9%
- iLvl 63: 2.0%
- Inferno - Act II
- iLvl 61: 18.6%
- iLvl 62: 12.4%
- iLvl 63: 4.1%
- Inferno - Act III and Act IV
- iLvl 61: 24.1%
- iLvl 62: 16.1%
- iLvl 63: 8.0%
- Please see the Patch 1.0.3 Design Preview for more information and specific details
- Repair costs have been increased for item levels between 53 and 63
- Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
- The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
- The Staff of Herding can no longer be salvaged or dropped
- Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
- Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
- Weapon racks will no longer drop weapons 100% of the time
- Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
- Weapons and Armor
- "Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
- Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts
- For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
- Manticore now has one additional bonus affix
- User Interface
- Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")
- Tooltips for items on the ground will now show comparison stats
- Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
- When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
- When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab
- Bug Fixes
- Items level 50 and above will now display their item level in the tooltip
- Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
- Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
- Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.
- Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
- Fixed a bug with linking items with socketed gems in chat
- Fixed a bug where vendors would occasionally not have any items for sale
- Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
- Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
- Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size
Crafting- General
- The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
- Blacksmith
- The gold cost to level the Blacksmith has been reduced by 50%
- The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
- Base levels now require 1 page/tome, down from 5
- Milestone levels now require 2 pages/tomes, down from 5
- The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
- Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
- The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
- Weapon crafting costs have been reduced
- The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
- Jeweler
- The gold and material cost to combine gems ranks 2-8 has been reduced
- Combinations for these ranks now only require 2 gems, down from 3
- The gold cost to combine each rank of gems is now as follows:
- Rank 2 - Flawed: 10 gold (down from 500 gold)
- Rank 3 - Regular: 25 gold (down from 750 gold)
- Rank 4 - Flawless: 40 gold (down from 1250 gold)
- Rank 5 - Perfect: 55 gold (down from 2000 gold)
- Rank 6 - Radiant: 70 gold (down from 3500 gold)
- Rank 7 - Square: 85 gold (down from 7500 gold)
- Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)
Followers- General
- Bug Fixes
- Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
- Enchantress
- Skills
- Mass Control
- Radius reduced from 15 yards to 8 yards
- If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
- Skill will now correctly target enemies in all circumstances
Bosses- General
- Bosses have had their pathing improved
- The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
- Skeleton King
- Abilities
- Will now summon Skeletal Archers in Hell and Inferno difficulties
- The Warden (mini-boss)
- General
- Now has Fast and Molten affixes, in addition to Jailer
- In Inferno difficulty, the Warden will also gain the Desecrator affix
- Butcher
- Bug Fixes
- Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
- Ghom
- Abilities
- Gas Cloud
- Radius of Gas Cloud has been slightly reduced
- Slowing effect has been removed
- The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
- In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
- Maghda
- Bug Fixes
- Punish Dust projectiles can no longer be reflected
- Zoltun Kulle
- General
- Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
- Abilities
- Ceiling Collapse
- Can now be cast at a player from any range
- Fireball
- Fireball attack now moves slower
- Can now be cast at a player from any range
- Teleport
- Will now Teleport and run away from the player less often
- Will now occasionally Teleport to the player
- Belial
- General
- Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
- Bug Fixes
- Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
- Siegebreaker
- General
- Overall damage has been reduced
- No longer vulnerable to Confuse and Charm effects
- Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
- Now enrages after 4 minutes
- In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
- Cydaea
- Abilities
- Spiderlings
- Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
- In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
- Rakanoth
- General
- In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
- Izual
- General
- Health pool has been increased
- The number of Oppressors that join the fight has been reduced from 4 to 2
- Will no longer target Followers or Tyrael as frequently
- Abilities
- Base Attacks
- Base attack damage has been lowered
- No longer does Cold damage on top of base attacks
- Charge
- Charge damage has been reduced
- Knockback has been removed
- Will Charge slightly more often, but will only target players
- Frozen Bombs
- Frozen Bomb damage has been reduced
- Bombs will now explode faster
- Only 8 Bombs will now spawn around the player rather than 12
- Bombs will spawn at Izual's feet less often
- Frost Explosion
- Frost Explosion damage has been reduced by 70%
- Duration of freeze has been increased
- Damage dealt to players while frozen will now break the effect
- Players can now use defensive cooldown while frozen
- Players can no longer avoid being frozen by doing high amounts of amount to Izual
- Bug Fixes
- Izual will no longer spawn twice if a player skips his introductory cut-scene
- Diablo
- Bug Fixes
- Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
- Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
- Fixed a bug that was causing pets to not attack Shadow Clones
Monsters- General
- Champions, Rares, and Uniques have had their pathing improved
- Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
- Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
- Colossal Golgor base damage has been reduced
- Herald of Pestilence tentacle attack damage has been reduced
- Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
- Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
- Succubus monsters will now run away less and for a shorter distance
- The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
- Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
- Bloodclan Warriors no longer knockback when buffed and attack slightly slower
- Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
- Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
- Leaders of Invulnerable Minions packs have had their health pools reduced
- Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
- Bug Fixes
- Interrupting a monster attack before it lands will now properly trigger its cooldown
- Treasure Goblins will now drop gold piles for all nearby players
- Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
- The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
- The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
- Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
- Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
- Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
- Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location
- Fixed a bug where Sandwasp projectiles could sometimes become invisible
Bug Fixes- General
- The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
- The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
- Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
- Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
- It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
- It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
- Fixed a bug where The Lyceum in the Southern Highlands was not appearing
- Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
- Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
- Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
- Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
- Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way
- Several performance improvements have been made to both the PC and Mac client
- Auction House
- Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
- Items with class-specific affixes should now display the class restriction properly
- It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
- The data displayed in each auction house tab should now properly reset when logging out

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
ghettopimp
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Posted 19 June 2012 - 07:58 AM
sorry to triple post, but i dint wanna add too much clutter below the patch notes in my last post.
My thoughts on some changes:
Quote
Skill Rune – Nether Tentacles
- Tentacles will now only hit each target once
sucks, probably needed, but with the IAS nerf and this hitting the same patch, my DH is going to be pretty lame now
Quote
added enrage timers and affixes on bosses (too much to fuckin quote each one)
belial is now pretty much pointless to farm, ranged will now have trouble with siegebreaker, since they cant let tyrael tank all the damage,
Quote
Monsters- General
- Champions, Rares, and Uniques have had their pathing improved
- Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
- Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
- Colossal Golgor base damage has been reduced
- Herald of Pestilence tentacle attack damage has been reduced
- Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
- Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
- Succubus monsters will now run away less and for a shorter distance
- The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
- Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
- Bloodclan Warriors no longer knockback when buffed and attack slightly slower
- Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
- Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
- Leaders of Invulnerable Minions packs have had their health pools reduced
- Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
the majority of these changes make life far easier for melee classes. mortar is now only a problem for ranged, and all the pussy ass ranged bitches you now have to spend 10 minutes chasing around the map wont be so much trouble
Quote - Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
- Weapon racks will no longer drop weapons 100% of the time
- Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
im guessing there were alot of people doing no combat full mf gear chest runs in act 3/4.
I actually really like this change, especially combined with the changes to crafting and drop rates. These changes hopefully will provide a decreased supply in gold (due to gold sinks and nerfs to farming methods where the goal is purely gold), combined with an increased supply of act 3/4 items that arent just high dps magic weps.
The combination of enrage timers and lowered damage makes me believe that barbs and monks are now going to need to fit more dps into their build to be truly effective in inferno
LeftAnswer
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Posted 20 June 2012 - 06:03 AM
Has anyone had a chance to see how the difficulty of acts 2 3 and 4 have been changed by this patch? I am looking forward to trying it out tonight.
killen4fun
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Posted 20 June 2012 - 07:42 AM
I have played some 2.. It is ALOT better now.
The bugs that spit bugs, no longer 1 shot me with 900 resist. getting hit by all 4 little bugs will take about 50% of my hp
Sage
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Posted 20 June 2012 - 12:01 PM
Thank god, those little fuckers are annoying. Finally got rid of my stockpile of low gems. 30k for max level crafting now it seems, is a lot less steep than the previous 50-90k. I'm not sure if it's worth it though. Given how specific stats need to be.
 We have reached CRITICAL MASS!
LeftAnswer
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Posted 20 June 2012 - 02:31 PM
killen4fun, on 20 June 2012 - 07:42 AM, said:
I have played some 2.. It is ALOT better now.
The bugs that spit bugs, no longer 1 shot me with 900 resist. getting hit by all 4 little bugs will take about 50% of my hp
Good to hear!
All I read is complaints on the battle.net forums.
My only concern is how high they made repair costs. From what I read it jumped to ~50,000 for most level 60s which seems steep.
The ias nerf doesn't affect me as I had no ias gear on my wizard and all of the ias gear I picked up on mf runs I sold a day ago in anticipation of this patch. (Its not like blizzard didn't warn us.)
killen4fun
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Posted 20 June 2012 - 04:44 PM
Sage, on 20 June 2012 - 12:01 PM, said:
Thank god, those little fuckers are annoying. Finally got rid of my stockpile of low gems. 30k for max level crafting now it seems, is a lot less steep than the previous 50-90k. I'm not sure if it's worth it though. Given how specific stats need to be.
Actually the top level gems are still 30-50-90k
Lefty yes the repair costs are complete BS now.. costs me on average 20-30k to repair
LeftAnswer
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Posted 20 June 2012 - 08:00 PM
Found some information on hidden patch changes:
Quote - Whimsyshire Pony Bottleneck was fixed
- Act 1 Cultist Ritual easy Champ kill nerfed
- Zombie bears now bugged
- Command per second lowered and disconnecting people for spamming commands too fast
- Monster walls now correctly block certain abilities like Evasive fire/Archon beam/piercing orb/etc. EDIT: Archon still shoots through. Piercing orb never did. Evasive patched.
- Elite mob that used to spawn to right of Dahlgur Oasis is now purple monster that does not grant NV.
- Magic weapon no longer duplicates its effect on your character sheet display (it used to stack double)
- Elite mobs often regen to full health if kited just outside of your view on the screen
- Elite mob reset timer lowered
- Clouds in Whimsyshire fall under the same chests/destructible objects loot nerf (could be deemed as expected from patch notes, but left here to let people know anyways).
- IAS is nerfed more than 50%. 50% nerf is the best case scenario. For most items its around 60% and for weapons it is higher (as high as 75%).
- IAS items did a re-roll on stats in their category. You could have a high roll in the range of the original category that re-rolls low on the new category range.
- Act 2 nagas before waterlogged passage replaced with a single named elite.
- Dank Cellar Sarkoth now fights
- Event in Festing Woods changes spawn locations now, and sometimes won't even appear
- Belial powerleveling patched
- Goblins gained immunity to barbaian's hook when portaling away
- Mythic potions drops nerfed? Could be related to destructible items
- You can no longer force the same instance of a map by reloading a game. It will randomly pick a map every time. If you want the same map you'll have to load up several games.
- Whimsyshire staff plans changed from 1 gold cost to 50k gold for hell. 100k for inferno. nightmare =15k
- Certain popular crafting recipes ninja nerfed to higher costs. Such as Seven Sins and all pieces in Sage's set.
- Dank Cellar goblin runs nerfed
- Gold spammers muted/banned better
- Act 3 pop-up mines no longer do 400k damage to enemies. They now do about 50k.
- Monk spirit regen has changed to a cap of 6.18, probably in an attempt to stop people from doing things like unlimited spirit rush builds.
- Diablo didn't used to spawn a shadow in Phase 2 for any dead players. Now it spawns a shadow regardless of whether they are alive or not.
- Iskatu loot nerfed even more. Now he might drop nothing or a single white.
- Smoke screen no longer usable while frozen despite other skills being enabled. Conflicting reports. Some say yes, some say no.
- Cemetery elite changed to purple mob (no NV)
- Half price potion vendor in Act 1 removed from game
- ctrl + r bugs and only shows 0 framerate
Extracted from:
http://www.reddit.co..._for_patch_103/
I noticed "Act 1 Cultist Ritual easy Champ kill nerfed" so it made me look for what else they changed and didn't tell us about.
This also explains why my dps went from 29k to 24k but I didn't notice any change in my killing power. (Magic weapon no longer duplicates its effect on your character sheet display (it used to stack double))
Also, the comments in that thread amused me... here are some of the better ones:
Quote Look, more hidden nerfprints
Quote I wish Nerfs didn't ride single file to hide their numbers :(
Quote He worked his hands to the bone, to bring you these hidden nerfs.
Quote I've got a right good list of nerfs for you this fine day.
Quote All of my nerfs have almost no DPS left on them...
Quote Quote I will just take these nerfs off your body when you die. No offense.
Quote BY ALL THAT IS HOLY, WOULD YOU LOOK AT THOSE NERFS OVER THERE?!
Quote Quote the FPS ticker (ctrl-R) displays a constant zero for me now. The FPS now stands for Fun Per Second. The display is accurate, don't worry.
killen4fun
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Posted 21 June 2012 - 07:39 AM
LeftAnswer, on 20 June 2012 - 08:00 PM, said:
Quote Quote the FPS ticker (ctrl-R) displays a constant zero for me now. The FPS now stands for Fun Per Second. The display is accurate, don't worry.
HAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
Anyway, yeah this is information that SHOULD NOT be hidden. Like seriously what the fuck is blizzard doing. They're fucking up hard this time around.
ghettopimp
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Posted 21 June 2012 - 07:44 AM
i find all the QQ on reddit quite hilarious personally.
dont have exact quotes but
"my DH wearing nothing but +dex + ias blues sucks now"
"i kept stacking attack speed on my monk and it feels slow now"
"i suck at this game so i was farming vases, but now i cant. RABBLERABBLERABBLERABBLE"
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Posted 21 June 2012 - 10:15 AM
"Instead of improving Warden to remove bots from our wildly successful games, lets just nerf the things that bots do! Script writers will never adapt to another portion of the game, and legitimate players wouldn't ever do those things as part of their everyday gameplay activities anyways... SUCCESS!"
-Every Blizz developer ever
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Skip says: black like my soul
Stevo says: like your rancid heart
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