This guide may not be the most strategically sound as of now (6/9/08). It was written years ago, before the advent of new strategies and popular new dupes/rare items. There may now exist better alternatives to the gear listed. Any questions? Contact me via EMAIL at firstname.lastname@example.org - it is the ONLY thing that I check regularly. AIM: not so much, Realmgaming: only when I have time, JSP: only when I'm in a D2 mood.
The FoH Pally: A Guide By REP
Before You Start:
I. I would like to thank you in advance for the time you're taking to read this. Please know I am open to criticism, just don't overdo it. This is my first guide, so please be patient while you read it all. Its 7 pages on Microsoft Word on Times New Roman Size 12 Font... lol...
II. IF YOU CANNOT AFFORD AT LEAST 10 SOJS WORTH OF DECENT GEAR, STOP READING THIS GUIDE RIGHT NOW. EVEN THE MOST BASIC GEAR TO MAKE YOUR FOHER HALF-DECENT TAKES AT LEAST 10 SOJS.
III. Abbreviations to Know:
FoH-Fist of the Heavens, Your main attack...
PvP-Player vs Player
PvM-Player vs Monster
IAS-Increased Attack Speed
FCR-Faster Cast Rate
FHR-Faster Hit Recovery
HoZ-Herald of Zakarum Guilded Shield (Zak Shield)
CTA-Call to Arms
CoH-Chains of Honor
IMO-In My Opinion
SOJ-Stone of Jordan Ring
PnB-Poison and Bone
If you have any comments or suggestions, please PM me with them, email it to email@example.com, IM me @ Chinese Druggy, message me on MSN @ firstname.lastname@example.org, or whisper me on b.net @ Start@USEast
The FoH Pally:
What is the FoH Pally? The FoH Pally is a Paladin utilizing Fist of the Heavens as its main attack, with the aid of the aura, Conviction. Most (if not all) FoH Pallys are used for PvP, only a few players on Battle.net use them for PvM or MF.
Why use them for PvP? Because FoH is a ranged and targeted elemental attack, with the aid of an aura to lower your enemy's resists/defenses, FoH can often be a lethal one-hit kill.
Okay, so then why do people use them for MF or PvM? When FoH strikes, it usually releases Holy Bolts, dealing incredible ammounts of damage to the Undead. The only place where people would MF or use FoH for PvM is in the Act 5 Pindle Runs. All of the monsters in the Pindle Runs are undead, which receives huge amounts of damage from FoH.
Why do you have a lot of items with IAS in this guide? Because FoH is affected by IAS and not FCR, the only reason you need FCR is for a faster tele.
Ok, well if it's affected by IAS and not FCR, why do you have FCR items? I would post items with IAS, but there really is no Ammys/Rings that give +IAS. The only ammy that gives it is "The Cats Eye", but then you're losing the +Skills. I don't know of any boots (yet) that give +IAS, or any belts/shields.
Why do you use an ETH Scepter for CTA? Because Ethereal items have lower Str/Dex Requirements.
Okay, so when are you gunna teach me how to make a FoH Pally? Right now
2. Your Stats:
Str: Enough for gear, usually around 50-100, depending on which kind of Enigma you use.
Dex: None, remember that the object of FoH is to kill your enemies in 1 hit, so you don't want to spend any points in blocking, maybe just enough for CTA Flail, which is usually 35
Energy: Barely anything, if nothing at all
Prereqs for FoH/HS/Conviction/Holy Shock: You need these if you want to be able to use those skills
-Recommendation: 1 Each, 13 Total
FoH: Your main attack
Holy Shock: Synergy for FoH, gives 7% Lightning Damage Per Level
Conviction: Leave this on while you use FoH because it lowers your enemy's resists, removes monster immunities, and lowers enemy defenses
-Recommendation: 15 (I didn't max because someone said that cap on -Res is 25, and your gear should be able to give you the rest)
Holy Shield: Gives a huge bonus to your Defensive rating and increases chance of successful blocking
At this point, you'll have used 88 Skill Points (if you did all skill q's), the build can be completed at Level 78... If you wish to continue leveling, there can be a number of things you wish to put your Skill Points into
Holy Bolt: Synergy for FoH, it can cause tremendous amounts of damage to the Undead, great against Summon Necros and for MFing on Pindle
Defiance: Synergy for Holy Shield, increases your Defensive rating
Meditation/Prayer/Cleansing: Auras that increase your mana recovery rate/heal you while active
4. Gear Suggestions:
R=Rich Paypal/Ebay users
H=Higher Class, Runs some kind of a Bot
L=Lower Class, MFs by themselves, usually can't config a Bot, lives based on the frees they get from other people
Things to Socket: P 5/5 Die Light Facet, Ber, Um, Shael (IAS/FHR), 15 Res/15 IAS Jewel
Weapon 1, Your FoHer Weap:
R=Scepter: +3 FoH, +3 Conviction, Socketed with 5x P Die Facets, THE ABSOLUTE BEST!
H=HOTO: Res/FCR/+Skills, Standard Caster Weapon
L=Hand of Blessed Light: +2 Pally Skills, +2 FoH, +4 Holy Bolt, Cheap and easy to find...
Shield 1, Your FoHer Shield:
R=Eth Indestructable Glitched Upgraded HoZ Socketed W/ Something, EXTREMELY RARE!
H=Normal HoZ w/ P Diamond, Don't worry if you use this, this is what most people use
L=Lidless, You need to start MFing and Botting more...
R=Griffs or Rare Circ w/ Res, FCR, +2 Pally Skills, Life, Strength, GODLY!
H=Shako, Again, don't worry if you use this, your still above average...
L=Tarnhelm, +1 Skills and up to 50 MF, Easy to find in NM Andy runs, or Lore Runeword (Ort Sol), cheap to make, +1 skills, mana boost and more
R=85% ED Archon CoH, but if you're East NL, get a BTals, Skills, Res, 25 DR can't be ignored
H=Any CoH will do
L=Guardian Angel, still not a bad armor, +1 Pally Skills, +15% all max res, and a decent Defense
R=Crafted or Rare Pally Ammy, FCR, +Skills, Res, Str, Life. If you're East NL, use Armageddon Slippers.
H=Maras Ammy, +Skills, Res...
L=+3 PCombat Ammy or The Cats Eye (For IAS)
H=Dwarf or Raven, both have either +Life or +Mana and both have Sorb
L=Magical or Rare +Life, Res, or Mana Rings
R=20 IAS, High Res, +Stats, +Life
H=Upgraded Bloodfist: 10 IAS, 30 FHR
L=Magefists or Frostburns, Both have % Mana Increase and Mage has 20 FCR
R=Boots w/ High R/W, High +Res, and FHR (Grim Spurs on USEast NL), GODLY!
L=Bladebuckle, 30 FHR
Weapon 2, Your CTA:
R=6 BO ETH Scepter w/ +3 Holy Shield, ONE OF THE MOST EXPENSIVE ITEMS IN THE GAME, 60+ SOJS!
H=4-6 BO CTA
L=1-3 BO CTA
Shield 2, Your +Skills Bonus:
R=Spirit Heraldic Shield *Lower Req* (Ladder), or Lidless (Nonladder)
H=Spirit Monarch (Ladder), or Lidless (Nonladder)
R=9x P Combats w/ 30-40 Life or 12 FHR, GODLY!
H=9x P Combats, Plain
L=Any Offensive or P Combats you can manage
R=15-20/15-20/8-10 Anni, 9x +5 Res/20 Life or 5 FHR SCS
H=10-14/10-14/5-7 Anni, 9x +3-4 Res/10-19 Life or 4-5 FHR SCS
L=Any +Res/Life/FHR SCS
5. Basic Strategies:
-No matter which enemy you face, you want to get the first hit
-With your main Weap, use FoH as the left click skill, Conviction as the right
-Always cast BC/BO/HS before you go into battle
-Tips for Hotkeys: F1=FoH (L), F2=Conviction Â®, F3=Holy Shield Â®, F4=Teleport Â®, F5=BC Â®, F6=BO Â®
-When you attack with FoH, try to attack from a ranged distance.
-Things to watch out for: 4 P Topazed Shield (Renders your Conviction useless), Wisp or Tgods (Lightning Absorb)
6. Dueling Strategies:
Note: These strategies apply to people w/o Sorb or 4 P Topazed Shield
WW/Conc/Frenzy: Okay, well these people are tough cookies, most of them have backup sorb gear, high life, high res, and high defense. You would most likely not kill them with your first hit. Keep your distance, don't let them hit you. It's basically a hit and run situation.
Charged Strike Zon: Just stay out of their Javelin's range, most of them have INSANE IAS, so make sure you hit them first. If they don't die after the first one, then tele around them in circles and to a hit and run.
Guided Arrow Zons: This is one of the FoHer's more formidable opponents. They usually have 150+ IAS, their arrows stream out in long powerful lines, if you get hit by one, then you'll get hit by the rest... But they do have a weakness: Most of them don't have great res, because they sacrifice res for damage/speed (CoH for 16060) and most have low life and defense, usually no more than 1500 life. You can usually finish them if you get the first hit.
Zealer: Follow Barb Strategies
Smiters: Follow Barb Strategies
Frost, Flame, Shock Rangers: Follow Guided Arrow Zons Strategies
FoHers: It's all a matter of who's gear is better, and who attacks faster...
Hammerdins: These, IMO, are one of your easier opponents. They usually camp in one spot, waiting for someone to attack them, while they have their protective shield of hammers. Stay outside there hammer range, and rain FoHs down on them.
Charger: These are also strong opponents, and can usually beat a FoHer if the FoHer doesn't have the proper strategy. Most Chargers like to Name-Lock and just chase you around. When they Name-Lock you, just lure them back into town. When you're in town and they're still in the Blood Moor charging to catch up to you, they freeze up as long as you stay in town. Leave them frozen while you stay in town. After a while they'll get pissed off and either leave or start flaming. If they start flaming, they're usually looking at the messages, and too busy to notice what goes on in-game. Leave town and enter the Blood Moor, and while they're pissing in their pants, FoH them to death. =)
Hybrid Pallys: Vindicator/Templar, etc... I've never personally had experience dueling them, so I'm afraid I cant leave you with any advice.
Fireball, Orb, Chain Lightning, etc...: These guys have 3 key weaknesses. 1. They have extremely low life, 1500 at most. 2. Most have no res at all, but the higher society Sorcs have about 70-80, no more, Conviction kills these bitches... 3. They have low defense. That all being said, just get the first hit, and they're usually down.
Cheap TGers/NKers (Blizzard, Meteor, Fire Wall, etc): Simple, take the WP to Cold Plains, and tele back to kill them. They're usually too busy watching town and spamming: "Come on out newb, come on out newb, I own you" to notice what actually goes on behind them.
PnB: Same strategies as the Sorc strategies
Summon: LMAO! LMAO! THE EASIEST OPPONENT FOR YOUR FOHER EVER! 2-3 FoHs to their Necro, and all of their minions are dead. Remember, FoH releases Holy Bolts, damaging the Undead... Skeles are Undead... If the 2-3 FoHs don't kill their Necro first, their minions will still be dead anyways, and they'll be helpless without them. GG!
Elemental Druids: Treat them like a Hammerdin, stay out of their Hurri/Twister/Nado range and FoH at them. They can be a little tougher because they like to tele around. Make sure you kill their Oak Sages first.
Rabies, Fire Claw, and other Melee Druids: Follow Barb Strategies
PvP Summon Druids: Never seen one...
Ahh finally, the last class, The Assassin
Trapsins: If they TG, then follow the Sorc TG Strategy, if they don't, treat them like Guided Arrow Zons, tele around and hit them before they hit you.
Martial Arts or WW Sins: Treat them like Barbs, except know that they are faster but still have lower life, res, defense, etc. Tele out of their attack range, then FoH them.
7. My Zon-Fire FoHer's Stats (lol) equipped with all the "Rich/Ebay User" Gear I listed.
Conviction Stats:-95% Defense, -150 Res
Res:195/195/195/235 (75 All in Hell)
All +Skills/+Stats Q's were used.
(Boots were P Eth Treks; Gloves were Eth 35 All Res Except PSN, 20 IAS, 100% EDef, 20 Lifers, Repair Dura; Ammy was 20 Res, 20 FCR, +2 Pally, +20 Str, All Items Were Perfect; As for the charms, all P Combats were 40 Lifers, all Res SCS were 5 FHR; all socketables were P Die Facets; I chose to max Defiance after build finished)
lol, that was just a little experiment I wanted to do to see how leet the leetest FoHer could be =)
8. Okay, well that's basically it. This guy was inspired by Pyro_Brian's post about FoH help, I told him many of the things I said in this guide, and he told me that I should write my own guide. Thanks for taking the time to read this, and please contact me with any Comments/Suggestions. I'm open to criticism too, because I want to learn from my mistakes (just don't overdo it).
Edit: Fixed a mistake, 13 prereqs, not 12. Thx Trog.
And just to tell the world, you need to be level 82 and not 81 to complete the build because you don't get any skill points for the first level, level 1.
Edit2: Cleared up Dan's question. I see what I did wrong, thx for pointing that out.
Edited by REP, 09 June 2008 - 03:32 AM.