This Zon is great at PvM and okay at PvP by using both Bow and Javelin Skills. In PvM Guided Arrow and/or Charged Strike takes care of Bosses/Super Uniques; Strafe/Multiple Shot and Lightning Fury pretty much take care of crowds. In PvP she uses Guided Arrow against casters and other long range attackers, and when melee fighters get close she switches to Javelin and Shield for block and DR and uses Charged Strike or she can just run to make distance between herself and the enemy and shoot Guided Arrows. She is also great at MF runs such as The Pit and Chaos Sanctuary. The best part about this Zon, in my opinion, is that she never needs any Attack Rating whether it be PvM or PvP. Enjoy.
Skills
Must haves:
20 Guided Arrow - Must have skill for any Bowazon. Use for Bosses and/or PvP.
1-20 Strafe/Multiple Shot - Physical-based crowd control. For PvP I recommend putting some into both.
20 Charged Strike - Great, high damage skill for bosses and PvP.
20 Ligtning Fury - Must have skill for any Javazon. Use for crowd control.
1 Pierce - Must have for PvM. When combined with Razortail 90%+ Pierce is possible.
Leftover Points:
Synergy of Lightning Fury/Charged Strike - More Lightning Fury/Charged Strike damage of course. Helps in PvP against melees when you use Charged Strike.
Freezing Arrow - Good for PvM, freezing and a third damage type. Use cold damage charms to increase the freeze length (If you want a great PvM character max this instead of Strafe/Multishot).
Dodge/Avoid/Evade - Great for avoiding damage, BUT you cannot attack while dodging. If you're in a "dodge lock" you will need to put some distance between you and the enemy before attacking. These are great for PvP though.
Valkyrie - Good and/or Bad. Good = Great Tank. Bad = "Dodge" Skills as prerequisits. If you want this skill make it will get to at least lv 17 after +skills, so she'll get her best equip.
Cold Arrow - Damage synergy to Freezing Arrow (Add to this only if you maxed Freezing Arrow).
Stats
Strength - Enough for equipment.
Dexterity - Enough for equipment (for PvP you may want to get Max Block).
Vitality - Rest.
Energy - None.
Equipment
Weapon #1
"Faith" Grand Matron or Matriarchal Bow - Best Bow Available.
"Harmony" Bow - Great, easy-to-make runeword for people with a low budget.
Weapon #2
Titan's Revenge - Best Javelins IMO.
Any Javelins - Good javelins are hard to come by, so just use what you can find. The damage will be mainly lightning, so look for +Skills, Increased Stack Size, and Mana Leech instead of damage.
Stashed Weapon
"Call to Arms" Crystal Sword/Double Axe - Use before you duel since you want all the life you can get.
Shield w/ Javelins
"Spirit" Monarch - PvM: +Skills is the best way to boost the damage of Jav Skills; Also use with "Call to Arms" to boost Battle Orders.
Stormshield - PvP: Good Blocking, Decent Resists, and 35% DR.
Helm
Kira's Guardian - Huge Resists and Cannot be Frozen.
45ias Helm - This helm or "Treachery" Armor is needed if you want to reach the maximum IAS BP with "Faith".
"Delerium" Helm - Great for crowd control if you don't need resists.
Vampire Gaze - Perfect for Zons. Dual leech, DR, and cold damage.
Armor
"Fortitude" Dusk Shroud - 300% Damage, Life, and Resists.
"Treachery" - Great Armor Here, 5% Fade, 25% Venom, 45% IAS, and 20% FHR; needed if you want max IAS BP with "Faith" and dont use 45% IAS Helm.
"Peace" - +2 Zon Skills, +2 Critical Strike, and 2% cast Lv 15 Valk (Low %, but but once you get her she'll be tough at lv 15).
"Duress" - 40% FHR, Resists, and 10-20 ED.
"Smoke" - 50 Resist all, not bad for Nef+Lum.
Gloves
Crafted "Hit Power" Gloves - Easy-to-make, Knockback and can possibly have +2 Skills (Passive/Javelin are best) and/or 20% IAS.
Cleglaw's Gloves - Knockback and Slows Target; Next best thing to godly crafted gloves.
Boots
Sandstorm Trek - 20% FHR, Str, and Vit.
Aldur's Boots - 40% FRW, Life, and Fire Resist.
Belts
Razortail - PvM. 33% Pierce and +15 Dex
Nosferatu's Coil - PvP. 10% IAS, Good to reach break point.
Verdungo's Hearty Cord - PvP. 10 FHR, 40 Vit, and 15% DR.
Amulets
Cat's Eye - PvM/PvP: 20% IAS, 30% FRW, and +25 Dex. Great for all Zons.
Mara's Kaleidoscope - PvP: Use if Resists are needed.
Crescent Moon - PvM: Great ammy with dual-leech, helps keep mana full while using Javelin Skills.
Angelic - Use for AR when dueling, and Guided isn't working for you.
Rings
Magic/Rare Rings - Look for Life/Mana Leech, Resists, and Str.
Ravenfrost - Use this if you will not be using Kira's Guardian for the "cannot be frozen" mod.
Angelic - Use for AR when dueling, and Guided isn't working for you.
Charms
Annihilus - Obvious reasons; Skills, stats, and resists.
Hellfire Torch - Obvious reasons; Skills, stats, and resists.
Resists SCs - Good for both PvM and PvP.
Javelin Skill GCs - Good for both PvM and PvP.
Max Damage SCs - Used mainly for PvP.
FRW SCs - Used mainly for PvP.
Poison Damage SCs - Used mainly for PvP (If you use a lot of these don't add to Critical Strike b/c poison damage cancels that skill).
Mercenary
Act 2 Holy Freeze or Might
Weapons
Eth Upped Hone Sundan - Good damage, 40% CB, and 3 open sockets. Socket with Amn or Ber Runes.
"Pride" Polearm - Use on Holy Freeze Merc: Concentration Aura.
"Doom" Polearm - Use on Might Merc: Holy Freeze Aura.
"Insight" Polearm - Great for "Infinite" mana from the Meditation Aura.
Armor
"Fortitude" Armor - Same reasons you use it.
See Armor Choices Earlier In Guide
Helm
"Delerium" Helm - Great crowd control.
Guillaume's Face - 35% CB.
Life Leech Helm - Crown of Thieves or Vampire Gaze.
PvP Strategies
Note: I'm not really a PvP person, so any suggestions on better PvP strategies would be greatly appreciated.
Most Casters (Sorcs, Druids, and Necros) - I suggest try Guided Arrow a few times and if that doesn't seem to work, then start spamming Multishot since it covers more area (You'll prolly need Angelic Rings/Ammy if you're gonna use Multishot).
High Block Casters (Hammerdins and some Druids) - Casters with high block and are hard to hit with Guided Arrow, so try Strafe since it fire many arrows rapidly, this can get them in a Block/Hit Recovery Lock so just keep firing away. You can also try to Farcast Charged Strike on the Hammerdins (Druids have Cyclone Armor), but that can be difficult sometimes.
High Block/DR Melees (Most Melees) - Try Strafe to start with for the firing speed, and if you don't seem to be doing much damage, then switch to Javelins for the Block/DR and try to get them with Charged Strike.
Other Melees - All I can say is too spam Guided Arrows until they get close, then switch to Javelins and try to get some Charged Strikes to hit.
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Edited by mattno5ss, 25 March 2006 - 12:57 PM.














