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TouchTheSky's 200 FCR Sorc Guide Version 2.0


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#1 TouchTheSky

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Posted 16 January 2006 - 05:18 PM

TouchTheSky’s 200 Fcr Sorc version 2.0
This guide was made because I feel it is under-estimated, hardly used, and overlooked now a days because of light sorcs seem to be more popular with new ladder items. This guide will be based off East NL items so don’t criticize for not using a certain item from another realm. I have made a pre patch guide of a 200 FCR Sorc (under the account x_seo_x and of course it is out-dated). Even though my last guide didn’t get that many compliments or criticism I am attempting to recreate it and hope for the best =)

Contents
I. What is a 200FCR Sorc?
II. Abbreviations
III. How Good Are They in PK?
IV. Items
V. Stats
VI. Skills
VII. Dueling Strategies
VIII. How to Build up Items for this Character
IX. FAQ
X. Special Thanks…
XI. Summary

This guide will have eleven sections as you can see… the order is self explanatory…

I. What is a 200 FCR Sorc?
A 200 FCR (Faster Cast Rate) Sorc is one of the most versatile builds I personally have ever played with. You can norm rush probably faster than any other character. You can just about have a good shot in PK versus any char and you also can be a great contribution towards baal runs. There are two different versions I will be focusing on.. they are!

I. The ES / Life (Which I Have Now)
II. Straight Life (My pre patch)

To List some of the Pro’s and Con’s I Made this Table:
Posted Image



II Abbreviations
FCR = Faster Cast Rate
FHR = Faster Hit Recovery
Str = Strength
Dex = Dexterity
Just to clear up any confused readers…

III. How Good is this build in PK?
Well just ask REP (heh just kidding, trying to be funny =))
200 FCR Sorcs are practically untouchable, serves a great deal of damage, and will NEVER run out of mana. This build is my favorite. I have made about 4 different versions of it and probably won’t stop until I’m satisfied. And it takes a lot to satisfy me.
This build takes a lot of practice and work. You will always have fun with it. I guarantee it! On a scale 1-10 From my character experiences this would be a 10

IV. Items
Now this is where you take notes.
The explanations will go in this order
-Item
-Why?
-Pro’s
-Con’s
-Other Options

Helm
- 2/20 Circlet (preferably with good mods)
- You need to hit the last breakpoint
- “ “, You can get in life/mana/res/str/
- If you get a regular 2/20 a shako WOULD be better BUT you NEED a circlet.
- None

Weapons
- Perfect Hoto Flail
- Need to hit the last breakpoint. Also gives you mana / 40 Res / and of course +3 Skills!!
- I say the best part of a hoto over eschustas is the Resist and Mana
- No % Added to Fire Skills
- Eschustas (wouldn’t recommend) Or a Hel’d Wizzy.

Shield
- Spirit Monarch 35% FCR + High Mana
- Once again to hit the last breakpoint if your using hoto/eschustas. If your using I would still recommend a spirit but if you lack the strength and not wish to add any, use a 5/5 Fire faceted Lidless.
- Mana, Res, Life, FCR
- Strength
- 5/5 Fire Faceted Lidless ONLY if your using wizzy.

Armor
- Up’d Perfect Shael’d Magi
- Gives you some FHR along with your boots. Also needed to hit your last breakpoint of FCR.
- +Skills, Resist
- Lacks a Skill that a Enigma or CoH possesses
-None

Amulet
- Armageddon Fletch
- Need for the last breakpoint. Great Mana, Life, Res, +Skills
- Mana / Life / Res
- None, Best in it’s class
- Crafted 2/20 Ammy (wouldn’t recommend)

Rings
- 10/ Strength / Mana / Life / Resist Rings (Any will do)
- Two FCR Rings are needed to hit the last breakpoint and they come with good mods.
- Str, Mana, Life, Res
- No +1 Skills like an Soj
- None

Belt
- Arachnid’s Mesh
- Once again..needed for last breakpoint
- +1 skills, Mana, 20 FCR
- None

Boots
- Soul Spurs / G Spurs
- These boots come with Str / Dex / Res Mods that are necessary to make your character superior
- Strength and Dex Mods. Also comes with resist.
- No Life and Mana like some other boots have
- Eth Treks (don’t recommend because of one reason – you will have to add more strength / dex . Keeping that in mind, it will cause you to lose more life and mana.

Gloves
- Up’d Mages or Regular Mages
- Needed to hit your targeted breakpoint which is 200 FCR
- +1 Fire Skills (yes it will add to your Sorceress fire skills), Mana Regeneration
- I guess no FHR
- None

Inventory
9x Fire Gcs preferably with Life, Perf Anni, Perf Torch. (I guess it’s ok if you do not have perf charms)

On the bottom Row you should have:
- Full 70/15’s (bmanas)
- Full 20 Lifer Scs
- Half and Half


V. Stats
Now that the gear is out of the way you can figure out where you want to add your stats. THIS IS THE MOST IMPORTANT PART OF THIS GUIDE!
- Base Stats
10 Strength
25 Dexterity
10 Vita
25 Energy

As you can see the sorceress is lacking in strength and vitality. This may cause a problem to some that attempt to follow this build. I wouldn’t recommend starting this build until you have the essential amount of strength before you can add to it. I myself, still had to add strength. I believe it was around 50. This is OK! Just have items to back it up which you will. For example, Fletch, Spirit, Gcs, Anni, Torch, Circlet, and so on.

The way I added my strength was by getting all my gear on first. Then I looked at my Life and Mana which were somewhat low. I then added about 50-70 points into mana. I was satisfied with the outcome of no mana when I tele, cast fbolts, cast meteors, and only costing a little when I cast a fireball. Don’t worry if your mana runs out a little when casting fireballs. Your regeneration should be good enough to the point where you can tele away and sit there for a couple of seconds and have full mana. Then I added the rest to Life.

My life and mana both are near 2k. Keeping in mind that im using a shitty cta right now. I hope to upgrade it soon. I use a lot of 70/15’s too so don’t be discouraged if you do not attain this much mana.

To sum all that up – wait until you get perfect strength items, put on what gear you can, add your strength, then experiment where to add your life and mana. I recommend you do what I did seeing as I am pretty happy with the outcome.


VI. Skills
This is pretty self explanatory…
20 Fireball
20 Firebolt
20 Meteor
20 Fire Mastery
1 Warmth
1 Tele
Rest into Energy Shield
Your Prerequisites turn out to be 7

Nothing really to explain in this section…


VII. Dueling Strategies
Sorceress’s
- Versus Casting Sorcs
Always play defensive. Period. Once you get on the defensive side and stay there there’s no stopping you. Just have a good aim and you should be ok.
- Versus Melee Sorcs
Although you do not see melee sorcs too often they still exist. Keep your distance but stay in there screen so you can be sure of a direct hit.
- Versus Bowa Sorcs
Once again you do not see these often but I’ll still add the strategic game play to defeat these rare beasts. Keep a screen distance from them and tele in a circular motion. Most Bowa Sorcs do not have a good amount of ias to keep up with your 200 FCR – especially going in a circle. Every time they adjust their position stop and spray about 6 fballs/fbolts. This should be pretty EZPK.

Paladins
- Versus Hammerdin’s
Play defensive and never let them get ahead of you. If they over cast too many hammers bring them to a new area where there are fewer hammers to run into while teleing. Make them follow you. Never follow them and you should be good to go.
- Versus Smiters/Melee’s
Keep your distance and never let them make contact to you. You will most likely die then. Spray fballs/fbolts at them when they are more then a screen away. If you are in there distance and spraying they can easily get a charge namelock and own you.
- Versus the Vindicator / Templar
These guys are tricky. I usually play a long duel versus these pally’s (never let them get in my screen and spray). If these guys get a FoH on you, you can only pray for the best. Fist of Heavens is a tricky skill. It will stun you then they will finish you off with smite.

Assasins
- Versus Trappers
Play defensive and spray from a screen length away. Can’t really go into further detail.
- Versus Whirl Wind Sins
Treat them like any other Melee
- Versus Hybrids
These guys are your worse enemy. You try to play defensive verse the traps but they move in on you. You try to play aggressive but the traps get you. The only tip I can recommend here is try not to run into them and if you do treat them like a sorc.

Barbarians
- Versus BvC’s
I’ve found that barbs kill me the most. They have good resist, nice damage, and a nice tele. Treat these guys like a sorc.
- Versus War Cry
Pfft….cake. You can be aggressive here but if you get caught up in their cry (which is kinda hard to do) do not try to tele out. Try to cast as many fireballs at them until you die or they die.
- Versus Melee Barbs
Most Melee barbs will not duel a sorc in public Pk’s. But if it happens just keep a screen distance away.

Amazons
-Versus Bowa’s
Use the circular strategy in the sorceress tips. Should do you well.
-Versus CS/Java Zons
Keep your distance and spray. That simple.

Druids
-Elemental Druids
First off, use fireball versus ele druids. You need to take out there sage and summons before you can have a chance to do damage to them. They will most likely be aggressive but don’t let them get ahead of you and when you know it’s a good time to take some shots – do it.
-Melee/Rabie Druids
Keep your distance and don’t let them get to you.

Necromancers
-Bone Necro
If you run into a good boner you will probably get owned. Their spear will injure you badly and they probably have good fcr. I’ve found that if you keep your distance and play defensive you will have a good chance
-Poison Necro’s
Ez… Just don’t let them get to you. If they are aggressive run away and spray.
*If they are using a fire golem and tanking your hits, switch to lightning(which does around 1-300) and kill it then switch back to fball/fbolt.

VII. How to Afford This Build
If you are poor I wouldn’t recommend trying to complete this build. This is the best gear you possibly can get. If you can afford this build but it will take some time – this is what I recommend
Step 1) Target your hardest item to get. (Ex. Fletch, Circlet, Spurs)
Step 2) Get this/these item(s) over time
Step 3) Never give up
Step 4) Have patience
Step 5) Don’t make bad deals. Always stay on top of your trades

IX. FAQ
- What if I run out of mana to easily and I have to carry around pots all the time? I’m level 88 and have no stat points left.
+ Remake. Follow my stat adding process and you should be fine

-Should I get max block?
+ No. You need all the life and mana you can get. If you want some block use sspurs instead of gspurs

- My ES Sucks, what should I do?
+ Ask yourself if you added any useless stats such as Enchant, cold skills, etc. If you haven’t look where you added the majority of your stats. If they are mostly in vita you need to remake. If your Life / Mana is at a 2:1 ratio I suggest you get some b manas.

- If I get owned a lot and my build is perfect, what do I do?
+ For one, no build is going to be perfect but if you insist…just practice.

X Special Thanks…
-To GeeYouKnitt that supported the making and grushing of my many sorcs. Thanks to all his help I wouldn’t be able to put this guide together. This guide wouldn’t be here without you.
-REP That took the majority of my fballs (meh trying to be funny again ^^)


XI. Summary
I hope you guys enjoyed my guide. If your looking for a build to try..please try mine. The 200FCR Sorc is a blast. You will love it! I have listed the most important things in knowing about this build. Really hope you guys enjoy it…..


TouchTheSky’s (Van1sh’s) 200 FCR Sorc Guide Version 2.0


Look for another one!

#2 Sephirothangel

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Posted 16 January 2006 - 05:34 PM

Nice guide.

However, against necromancers, there are fire golems to block your attacks, so maybe you should have at least one point in another skill tree to kill these fire golems, since it takes a lot of mana to cast them. (Thats what I always do in Nec vs Fire Sorc games...summon a fire golem to block most of their fire attacks) :D :lol:
Posted ImagePosted Image-==========1.11B Wind Druid Guide==========-

#3 TouchTheSky

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Posted 16 January 2006 - 05:39 PM

Sephirothangel said:

Nice guide.

However, against necromancers, there are fire golems to block your attacks, so maybe you should have at least one point in another skill tree to kill these fire golems, since it takes a lot of mana to cast them. (Thats what I always do in Nec vs Fire Sorc games...summon a fire golem to block most of their fire attacks) :D  :lol:

Didn't state that because I thought it was pretty obvious that you would have Lightning. It will do around 1-300 damage.

#4 Sephirothangel

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Posted 16 January 2006 - 05:46 PM

Should still have it so that others will know.
Posted ImagePosted Image-==========1.11B Wind Druid Guide==========-

#5 TouchTheSky

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Posted 16 January 2006 - 05:48 PM

Sephirothangel said:

Should still have it so that others will know.

I'll add it but I thought others wouldn't offer critisism on how to kill a fire golem ><

#6 Agent666

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Posted 16 January 2006 - 07:32 PM

Life/Mana ES..

that doesnt work, and if it does, its a crappy ES. a good ES needs mana

if the only reason your ES survives is by the 70/15's then once again it is a realm restrictive char
:doubt:
Voilà! In view, a humble vaudevillian veteran, cast vicariously as both victim and villain by the vicissitudes of Fate. This visage, no mere veneer of vanity, is a vestige of the vox populi, now vacant, vanished. However, this valorous visitation of a by-gone vexation, stands vivified and has vowed to vanquish these venal and virulent vermin van-guarding vice and vouchsafing the violently vicious and voracious violation of volition.

#7 PyRo_BrIaN

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Posted 16 January 2006 - 09:37 PM

IMO a 200 fcr light sorc is far better for PK and rushes,

druids are ez with summons cuz of Chain lightning, as are summeners (rare but still around) also can rush hell with mercs convic... also the +skills gives more to the Es and telekenisis skills, which adds to the damage u can tank

Also 1 pt in TS on a good 200fcr light sorc (just 1 point) mine is a lil over 2.5k with just 1 point in it, great for nk or for that last hit when ur almost dead and they are also low on life

Not to take from ur guide tho bro, just adding my two cents

peace
pyro

#8 ducko

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Posted 17 January 2006 - 12:53 AM

PyRo_BrIaN said:

IMO a 200 fcr light sorc is far better for PK and rushes,  

druids are ez with summons cuz of Chain lightning, as are summeners (rare but still around) also can rush hell with mercs convic... also the +skills gives more to the Es and telekenisis skills, which adds to the damage u can tank

Also 1 pt in TS on a good 200fcr light sorc (just 1 point) mine is a lil over 2.5k with just 1 point in it, great for nk or for that last hit when ur almost dead and they are also low on life

Not to take from ur guide tho bro, just adding my two cents

peace
pyro

Smart Druids don't use Summons against Light Sorcs. Except Oak =D

#9 PyRo_BrIaN

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Posted 17 January 2006 - 01:20 AM

ducko said:

PyRo_BrIaN said:

IMO a 200 fcr light sorc is far better for PK and rushes,  

druids are ez with summons cuz of Chain lightning, as are summeners (rare but still around) also can rush hell with mercs convic... also the +skills gives more to the Es and telekenisis skills, which adds to the damage u can tank

Also 1 pt in TS on a good 200fcr light sorc (just 1 point) mine is a lil over 2.5k with just 1 point in it, great for nk or for that last hit when ur almost dead and they are also low on life

Not to take from ur guide tho bro, just adding my two cents

peace
pyro

Smart Druids don't use Summons against Light Sorcs. Except Oak =D

true true.. hows it going ducko? been a while since i seen ya man

#10 REP

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Posted 17 January 2006 - 04:33 AM

TouchTheSky said:

-REP That took the majority of my fballs (meh trying to be funny again ^^)

Mmhmm, I was crucial to the development to this guide.

Yeah, I think you definately pooned this guide. Has everything you need in it. Another alternative, however, for your gear, is using FB Ormus/Wizzy/Spirit, I've seen many people that use that combo. But yes, it is a lot of wasted dex.

Here's what my Sorc uses:
2/20/25 Str Circ
Fletch
Up'd VMagi
Arach
Mages
Rune Slippers
2x FCR Rings, 13 Str/8 Str, both have Mana and Res
5BO
BO Spirit (30%)
High Mana 35% Spirit
9x GCs
Mana/Life or Res/Life SCs
High Stat Torch
High Stat Anni
P Fire Eschut

:)

As you can see, with all of my gear, I barely have to add any to strength. (13+8+25+17+18+19) :)
Posted Image I'm gunna be in camp for the next 3 weeks (July 7-27), so I have no clue whether I'll be on RG or not, so don't rage if I don't respond to your PMs.

#11 TouchTheSky

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Posted 17 January 2006 - 02:51 PM

Agent666 said:

Life/Mana ES..

that doesnt work, and if it does, its a crappy ES. a good ES needs mana

if the only reason your ES survives is by the 70/15's then once again it is a realm restrictive char  
:doubt:

A good sorc following this complete guide will have over 75% es, over 2k Life and around 2k mana. That being said, most ES sorcs i've seen have around 2.6k mana with pre buffs, and 1.5k life. If you combine the two you can be less vulnerable to melee attacks while keeping the ES you need vs heavy casters.

Say i use full 70/15's on my bottom row of my inventory. Thats 700 Extra mana and 150 extra life. If you used Full 20 lifer scs on your bottom row thats 200 extra life compared to your 150. You NEED 70/15's. I don't care if it's a realm restricted character. Without B Manas this build will not fullfill the potential it has. Any full ES Sorc will use full 70/15's....if they don't i wouldn't consider it a ES Sorc. Any sorc needs a reasonable amount a life. So combining these two it will give you good life, good mana, and a O.K. ES. IMO, thats better than any Life sorc and any ES Sorc without 70/15's (since i can tell you don't like bugged items). The only type of sorc I would make with a lot of 70/15's (using 7-8 gcs) would be a blizzer.

Please show me how it doesn't work (if you have a different type a sorc other then Es / Life)

And did you not read the guide fully? You add a lot into mana. =


Thanks for the compliment rep. More critisim please :)

Edit: and oh yeah, not to be an ass or anything but take your convo's via PM ><

#12 TouchTheSky

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Posted 20 January 2006 - 03:24 PM

Anymore critisism/compliments?

#13 koolkat5

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Posted 20 January 2006 - 06:08 PM

How about this:
In the stash, have a 9 Energy Shield Memory, so when you're done with all your other pre-buffs, you can have better Shield. I wonder if you have tried this before and seen if it is effective or not. Just a thought.

#14 TouchTheSky

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Posted 20 January 2006 - 06:11 PM

koolkat5 said:

How about this:
In the stash, have a 9 Energy Shield Memory, so when you're done with all your other pre-buffs, you can have better Shield.  I wonder if you have tried this before and seen if it is effective or not.  Just a thought.

I have a 8 personally, but I don't find it necessary. It isn't a dramatic difference but it does help some

#15 koolkat5

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Posted 20 January 2006 - 08:13 PM

Question:
What went wrong with all your other variants? Was it just life/mana issues or skill issues?

#16 TouchTheSky

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Posted 21 January 2006 - 06:41 AM

Skill were fine. My last build before the patch had very low life. I believe it was 1.3k or something. Using Wizzy/5/5 Lidless/Magi/Fletch/Circ/Rings/Arach/Mages/Spurs ect your gear barely gave you any life mods. With this build you can get more mana from your gear, consequently, you can add more to life. Also the ES flat out blew.

#17 REP

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Posted 16 March 2006 - 04:05 AM

Great guide, although TouchTheSky (also known as Seo and Van1sh) does not post here anymore, I will be glad to answer any questions about this guide.
Posted Image I'm gunna be in camp for the next 3 weeks (July 7-27), so I have no clue whether I'll be on RG or not, so don't rage if I don't respond to your PMs.

#18 ggpwntthxbai

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Posted 12 April 2006 - 02:12 PM

lol no offense but its kinda retarded to make a 200FCR light sorc... the fast teleing is nice but max fcr brkpoint for lightning / cl = 117%.... id prefer a skill like FB where u can actually use ure extra 83 FCR
Posted Image ISO:+9 ES Memory+3 ES Ormus+3 Light Circlet

#19 REP

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Posted 12 April 2006 - 02:21 PM

View Postggpwntthxbai, on Apr 12 2006, 06:12 PM, said:

lol no offense but its kinda retarded to make a 200FCR light sorc... the fast teleing is nice but max fcr brkpoint for lightning / cl = 117%.... id prefer a skill like FB where u can actually use ure extra 83 FCR

Lol, no offense, but its kinda retarded to post that statement in a 200 FCR FB Sorc Guide?
Posted Image I'm gunna be in camp for the next 3 weeks (July 7-27), so I have no clue whether I'll be on RG or not, so don't rage if I don't respond to your PMs.

#20 ggpwntthxbai

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Posted 12 April 2006 - 03:13 PM

Lol, no offense, but your kinda retarded for not reading the previous posts or else you would know i was addressing the person who said he used a 200% FCR light sorc.
Posted Image ISO:+9 ES Memory+3 ES Ormus+3 Light Circlet




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