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1.11b Guide To The Pnb Boner


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#1 REP

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Posted 05 March 2006 - 09:58 AM

READ THIS BEFORE READING THE GUIDE:
This guide may not be the most strategically sound as of now (6/9/08). It was written years ago, before the advent of new strategies and popular new dupes/rare items. There may now exist better alternatives to the gear listed. Any questions? Contact me via EMAIL at jzhang91@gmail.com - it is the ONLY thing that I check regularly. AIM: not so much, Realmgaming: only when I have time, JSP: only when I'm in a D2 mood.

------------------------------------------------------------------------------

The 1.11B guide to the PNB Boner Necro, by: REP




1. Introduction: Why use a Boner?
The Bone Necromancer is a very effective character when it comes to PvP, and it can even be effective in PvM situations.




2. Stats:
Strength: Try to go with Base Strength, remember, your items should add quite a bit of Strength, don't add any extra, unnecessary points in here
Dexterity: Enough for gear
Vitality: Rest of points go in here
Energy: None




3. Skills:
Prerequistes
Recommendation: 1 point in each of these skills
Why? Because these skills are prereqs to your main skills that you will need.

Amplify Damage/Iron Maiden/Revive
Recommendation: 1
Why? Because they are all effective skills in PvP, Amp giving you double damage, Iron Maiden owning Melees, Revive providing nice tanks for Hammers and Eles.

Bone Spear/Spirit/Teeth
Recommendation: 20 each
Why? Because these are going to be your main attacks

Bone Prison
Recommendation: Max after the other skills
Why? Synergy to main attack/Bone Armor, also great in PvP

Bone Wall
Recommendation: Max after Bone Prison
Why? Synergy to main attack/Bone Armor, also great in PvP

Now, many people ask why Bone Prison/Wall instead of Armor first? First of all, Prison/Wall give Armor a 15 damage absorbed per level bonus, while putting points into Armor only give 10 damage absorbed per level. Not only does it enable you to absorb more damage, it can be used to trap Melee characters, while also adding damage to your main attacks. What more could you ask for?





4. FCR/FHR Breapoints:
FCR:
15 Frames: 0
14 Frames: 9
13 Frames: 18
12 Frames: 60
11 Frames: 48
10 Frames: 75
9 Frames: 125

Our goal is to get 125 FCR, and it is easily obtainable with the items I have suggested below

FHR:
13 Frames: 0
12 Frames: 5
11 Frames: 10
10 Frames: 16
9 Frames: 26
8 Frames: 39
7 Frames: 56
6 Frames: 86
5 Frames: 152
4 Frames: 377

Our goal is to get 39-56 FHR, and it is easily obtainable with the items I have suggested below




5. Items:

Weapon:
I personally like to use Heart of the Oak (HOTO), because there really is no better choice, 3 Skills, 40 FCR, 30-40 Res, what more could you ask for?

Armor:
No debate here, to be effective you HAVE to use Enigma. 2 Skills, Str Bonus, Teleport, DR, ++

Helm:
Rare Circlet, try to get a 2 Necro/20 FCR/Str/Life/Dex/Res/2 Sockets Circlet
A good alternative would be Shako: Life, Mana, and DR
Also, against Melee characters, it would be good to have a BerBer COA

Amulet:
Storm Circlet if East, try to get something that looks like it on West (2 Necro, 2 Sorc, 20 FCR, 18 Str, 55 Life, 59 Mana, 23 CLF Res)

Shield:
Spirit Monarch is the way to go, although it may have a higher Strength requirement, it makes up for it with its Vitality, Mana, FHR, +2 Skills, and FHR
Homunculus is always a good, cheap, shield, it has +Skills, as well as Res, and other good mods.

Belt:
Arach, no better choice, +1 Skills, 20 FCR
Dungos against Melee

Rings:
2x Sojs, BKs, or FCR Rings, depending on who you're dueling, which gear setup you want to use, and whether you want Life or Mana

Gloves:
Trangs Gloves, for +2 Curses, 20 FCR

Boots:
Treks (preferably Eth) for FHR, Str, Vita, PSN Res (since Storm Circlet gives Res to everything except poison)

Weapon/Shield on switch:
CTA + Spirit Monarch for BO, the higher the better

Unique Charms:
Hellfire Torch + Anni (erm, obvious reasons)
My Necro Uses: 12/17/5 Anni and 15/19 Necro Torch

Grand Charms:
9x PNB GCs (preferably with good mods: Str, Life, Dex, FHR)

Small Charms:
Get 20 Life SCs with either Res or Mana (plain works fine, but modded ones are better)




6. PvP Strategies:
Against different characters, you will need different gear setups, here's what I recommend:

Physical Damage Chars (Ele Druids, BowZons, Smiters, WW Barbs, etc.):
BerBer COA
Spirit Monarch
HOTO
Enigma
Storm Circlet
Dungos
Trangs
1x FCR Ring
1x SOJ or BK
ETreks or Realm Dupes
Torch/Anni
Life/Mana SCs
1x FHR SC
6x Life PNB GCs, 3x FHR PNB GCs
WHY?: Well, this setup provides you with 156 FHR, which hits the 152 FHR Breakpoint, definately enough to Tele out when Melee Chars are WWing you. It also gives 50 DR (A MUST HAVE AGAINST MELEE), and you still retain your 125 FCR.

Elemental Casters (Trappers, Sorcs, etc.):
Necro Circ (Um'd)
Homunculus (Um'd)
HOTO
Enigma
Storm Circlet
Arach
Trangs
1x FCR Ring with HIGH LIFE
1x SOJ
ETreks or Realm Dupes
Torch/Anni
Life/Mana SCs
6x Life PNB GCs, 3x FHR PNB GCs
WHY?: Not only does this build give you high stacked Res, but I know those Caster vs Caster battles can be very long and Mana Draining, which is why you need the SOJ and the Homun. It also allows you to maintain your 125 FCR, and decent FHR (56, hitting the 56 FHR BP)

All-Purpose Gear Setup:
Shako (Ber'd)
Spirit Monarch
HOTO
Enigma
Storm Circlet
Arach
Trangs
1x SOJ and 1x BK Ring
ETreks or Realm Dupes
Torch/Anni
Life/Mana SCs
1x FHR SC
9x Life PNB GCs
WHY?: This setup is all-purpose, and will land you in the middle of the DR/Ele Setup. Good resistances are provided, as well as 125 FCR, 26 DR, and 86 FHR Breakpoint is reached.

Smiters, Zealers, Chargers: I believe these are some of the easiest characters you will face. A simple Bone Prison will contain them, while you can shoot Spears at them. If you REALLY want to be BM, you can stack Revives, as well as using Bone Prison and Iron Maiden. Use the DR Gear Setup against them.

Easy Barbs (Barbs with no Tele): A few Spears should be able to kill these kids easily. Bone Prison + Iron Maiden them if you really want to be BM. You don't even need to waste time getting the DR setup on.

BvC Barbs or WW Sins: Now, this is where you will have to most trouble. You can't use Bone Prison, because they'll just Tele out. Make sure you Tele a lot, and spam mass Spirits, because I've found that to be the most effective against BvCs. Without the DR/FHR Gear Setup, BvC's will rape you, so you have to have it on. Stacking Revives will also help you tank. After they WW you and make contact, always Teleport away to recast Bone Armor.

Hammerdins: Just Tele around and spam Spears and Spirits. Hammerdins should be one of the easier characters that you will face. Slap on the All-Purpose gear setup against these guys. Stacking revives is the easiest way to take them down, and to tank their hits. The only thing you really need to watch out for is Desynchronization, when they appear far away from you on the mini-map, but in reality, are right next to you.

Fire/Light Sorcs, Orbers, Boners: I find it very effective to name-lock and Teleport on top of these guys. They will usually not have a name-lock on you, so it will be safe to Teleport on them. Teleporting on top of them will definately surprise them, and launching mass Spears through them will destroy them easily. If they happened to have enough FHR, and happened to start shooting Fireballs or Lightning, chances are that they will have poor aim, because they won't have good vision with you right on top of them. This strategy is also effective against other Boners. Use the Elemental Caster setup against Sorcs or the All-Purpose one against Boners.

Blizzard Sorcs: Teleporting on top of these guys is one of the dumbest mistakes most people made on my old Blizzard Sorcs. They don't really need good aim with their attack to be effective, since it covers a wide range. A 14k damage Blizzard with -300 Cold Res from Mastery will definately cut through any Sorb or Stacked Res you have on. If my V/T can't absorb Blizzys with over 300 stacked Res and Dual Ravens, I doubt a Necro could tank much. I think the safest way to handle these guys is to Tele around them, and spam random Spears/Spirits.

Poison Necros: These guys will be relatively easy. Stacked Res and PDR (Poison Damage Reduction) gear will easily destroy them. Tele on top of them and spam Spears. I'd rather just take 1 Nova and kill them quickly, instead of Teleing around and trying to dodge their Novas.

Ele Druids: Use the DR/FHR Gear Setup against Eles... it's a must. Don't bother stacking revives, it's a waste of time and Nados will cut straight through. These guys are definately some of the harder characters to duel, because you can't Tele on top of them either. Tele around rapidly and spam Spears, because their Wolves will take you Spirits.

V/T's: Stack minor resistances and revives for these guys. Stacking revives will make it hard for them to get a Charge lock on you, so they will switch to FoH. After they start FoHing, Tele by them, and spam Spears, chances are, they will have weak FoHs that do almost no damage. The only thing you need to worry about is their Smite, which will be easily negated by Bone Prison+Stack Revives+Iron Maiden.

FoHers: Ewww, FoHers. These guys, unlike V/T, do a butt-load of FoH damage, as well as over -200 Resistances from Griffs and FoH Stick. Stacking Revives will NOT NOT NOT work against FoHers, because their FoH will automatically attack you, instead of your Vives. Teleport away from them and spam Spirits, once they start charging near you, spam Spears.

Melee Druids: Doesn't require any strategy, just stay away from them and spam Spirits.

Trappers: Teleport away from them and avoid their Mind Blasts. Stack Lightning Res and FHR. I find it most effective to spam Spirits at them from far away.

FC CS Zons: Wisps + TGods, Teleport up to them and spam Spears

Legit CS Zons: Since their throws will usually suck, just Tele out of their CS Range, and spam Spears at them. Stack Lightning Resistances against them.

BowZons: Get the DR/FHR Gear on. I find BowZons harder to duel, especially ones with a lot of IAS and Knockback. Since their Guideds will track you down, and their Multishot will most likely hit you even if you are Teleporting quickly, just Teleport by them and spam Spears. The key is to get them before they get you.




7. The End
Well, that's my guide. Any comments/suggestions can be PM'd to me, posted, or you can contact me via AIM on "Chinese Druggy". I accept criticism, but just not too much. Thank you guys for taking the time to read this, and be on the lookout for future guides by me.

Edited by REP, 09 June 2008 - 03:33 AM.

Posted Image I'm gunna be in camp for the next 3 weeks (July 7-27), so I have no clue whether I'll be on RG or not, so don't rage if I don't respond to your PMs.

#2 aka_titanman

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Posted 05 March 2006 - 10:04 AM

very nice guide, PnB necs can own in duels and yours looks very nice, for the guide 9/10 woulda been 10 if ya had the PvP section:) the guide has lots of detail and lets us look into your ownderful life to(lol).

I WOULD say though that putting some more ponts in ironmaiden or amp would be better instead of a few points in bone wall but thats just me..

Edited by aka_titanman, 05 March 2006 - 10:05 AM.


#3 REP

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Posted 05 March 2006 - 10:11 AM

Actually, putting more points in Amp really doesn't help. No matter how many points you have in Amp, the damage will always be the same, the only thing that changes is the radius of the curse, with the amount of +Skills I have, I already have a 1.5 screen radius. As for Maiden, putting more points in it gives diminishing returns (already get 20ish from +Skills)
Posted Image I'm gunna be in camp for the next 3 weeks (July 7-27), so I have no clue whether I'll be on RG or not, so don't rage if I don't respond to your PMs.

#4 ghettopimp

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Posted 05 March 2006 - 10:37 AM

great guide man, i had a boner way back 1.10 and it owned bu the marrowwalk bug got patched.

but do you think a white with +3 spear, +3 Spirt, +1 revive base would be better? you save a ton of points in prereqs, but you do lose resists and fcr. but seriously man good guide.

#5 REP

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Posted 05 March 2006 - 10:47 AM

A Revive wand would be good, but yes you do lose Resists and FCR. What you could do is leave some space in your stash, and switch between Hoto and White. White when you're Reviving, Hoto when you're PvPing. The most effective way to go about doing this is using Cube with Book of TPs and Torch underneath it (the White or Hoto being in the Cube) and still having 8x PNB GCs and 7x Life SCs and an Anni. It saves the most space, and it would be your best option.
Posted Image I'm gunna be in camp for the next 3 weeks (July 7-27), so I have no clue whether I'll be on RG or not, so don't rage if I don't respond to your PMs.

#6 Mike

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Posted 05 March 2006 - 10:47 AM

View Postghettopimp, on Mar 5 2006, 02:37 PM, said:

but do you think a white with +3 spear, +3 Spirt, +1 revive base would be better? you save a ton of points in prereqs, but you do lose resists and fcr. but seriously man good guide.
The 125%fcr breakpoint is completely necessary, so i would say no to the white.

Jeff: a 15/-15 stormshield is usefull vs heavy melees, moreso than a homunc, but yeah homunc is better for overall dueling.

Kudos on the guide man.

EDIT: haha, beat me to it on that last reply. ;P

Edited by progknowsys, 05 March 2006 - 10:47 AM.

Life is too amusing not to smile.

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#7 REP

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Posted 05 March 2006 - 10:48 AM

Ty, what would also work vs Melees is a Spirit for the 55 FHR. That's why I have my near perfect Spirit for BO instead of some random junk Spirit.
Posted Image I'm gunna be in camp for the next 3 weeks (July 7-27), so I have no clue whether I'll be on RG or not, so don't rage if I don't respond to your PMs.

#8 ghettopimp

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Posted 05 March 2006 - 06:45 PM

would't u lose revives when you take wand off tho?

#9 ducko

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Posted 06 March 2006 - 02:51 AM

Well, since we are into Nec, I would like to share my build. I ain't a fan on Max Block on Necs, as I'm a Private PKer, all duels are held in NM, and if I'm facing Melee, I would use my Oak (Nature Peace) for the Physical Immunity it possesses. So heres my build:

Shako (Jah), Shako (Ber), Kiras (Um), 3 X Lo Helm
Enigma
Maras, 20FCR Ammy (Used with Verdungoes or White), Nokolan Relic
Spider, Verdungoes (Used against Melee)
Trang's
HotO, 8Spear White (For Nec vs Nec)
35% Spirit Shield
Imps
FCR Ring (Str, Resist)
BK Ring, Nature Peace (Oak), Raven Frost (CBF vs Druids for walking)

Torch
Anni
1 X FHR PnB GC
8 X Life PnB GCs
10 X Life SCs

My build is 125%FCR, 86%FHR, capable of hitting 41%DR, 90%LR, 85%FR. I have 3.1K Life, ~1K Mana, ~4.8K Spear, ~4.9K Spirit, ~1K Teeth. Currently level 90, and fully Mannered Char :D

Looking forward to upgrading this Nec's GCs, get a better Ammy, Rings and Boots. Its still in its beta stage =/
Leaving this site for good. All my Guides have been removed, and I do not wish for them to be reposted anywhere else. Reason: This site does not deserve my Guide. Admins (Lefty and DG), good effort and good job on trying to remake the site, but the site still did not improve much. I'm sorry for using this harsh term, but this site imo is a newb site.All the best.Ducko

#10 ghettopimp

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Posted 06 March 2006 - 08:36 PM

ya im definitly gonna make a PnB nec after i finish my barb and get some more stuff for him

#11 hobowithagrenade

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Posted 06 March 2006 - 11:06 PM

i remember there was some thing about marrowalk boneweave boots for pnb necs

i think it was there was a bone prison charge that acted as a skill if u didnt touch the tree...

i bet they dealt with it in one of the past patches..

w/e
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#12 boYFromAuS

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Posted 06 March 2006 - 11:12 PM

if u can get a perm 08 valk, and shael it or um if u have fhr bp.

then use a 8bs white with like 7 bone armour!

and why have u added 100 to dex????

#13 ghettopimp

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Posted 06 March 2006 - 11:15 PM

yes they did patch marrowalk bug, when they did my necro lost 1k damage

#14 boYFromAuS

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Posted 06 March 2006 - 11:17 PM

marrow bug was for noobs, if u just maxed it normaly and had decent gear, u would own any noob marrow bug abuser

#15 REP

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Posted 07 March 2006 - 04:22 AM

1. Marrow bug doesn't work
2. Putting into Dex is for Max Block
3. I don't like Valks, I guess you could get an 08 Valk, but I hate dealing with unperms, and ones that are truly permd are uber expensive.
Posted Image I'm gunna be in camp for the next 3 weeks (July 7-27), so I have no clue whether I'll be on RG or not, so don't rage if I don't respond to your PMs.

#16 BigInjan

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Posted 19 March 2006 - 01:36 AM

nice guide going here...PnB are pretty good chars to PvP with if u have the right build and there is really nothing wrong with it...so another good guide :)

#17 Hangman

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Posted 10 May 2006 - 12:48 AM

What is the max block for a necro?? I know the one for pally's which is a base of 135+hoz+holy shield=Max Block.
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#18 REP

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Posted 10 May 2006 - 03:16 AM

View PostHangman, on May 10 2006, 04:48 AM, said:

What is the max block for a necro?? I know the one for pally's which is a base of 135+hoz+holy shield=Max Block.

For the last time people, Max Block depends on level, Dexterity, and the item you have equipped. At level 85ish, Max Block was somewhere around 200ish total Dex for me. Just highlight Defense, and it'll say your chance to block %.

Also, this guide needs major updating, which I'll get around to after I finish my BvC guide.
Posted Image I'm gunna be in camp for the next 3 weeks (July 7-27), so I have no clue whether I'll be on RG or not, so don't rage if I don't respond to your PMs.

#19 ducko

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Posted 10 May 2006 - 03:18 AM

You don't need Max Block to be an effective Nec =)) Thats if you PK in Public only. Since I PK in Private Duels, which are held in NM, I get Oak from Nature Peace which is a great Tank!!!
Leaving this site for good. All my Guides have been removed, and I do not wish for them to be reposted anywhere else. Reason: This site does not deserve my Guide. Admins (Lefty and DG), good effort and good job on trying to remake the site, but the site still did not improve much. I'm sorry for using this harsh term, but this site imo is a newb site.All the best.Ducko

#20 REP

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Posted 10 May 2006 - 03:20 AM

View Postducko, on May 10 2006, 07:18 AM, said:

You don't need Max Block to be an effective Nec =)) Thats if you PK in Public only. Since I PK in Private Duels, which are held in NM, I get Oak from Nature Peace which is a great Tank!!!

I know, I'm definately going to be updating with more gear choices/setups... now that I look back on it... Homu? eww what was I thinking... and no BerBer COA, SS, or Spirit =\
Posted Image I'm gunna be in camp for the next 3 weeks (July 7-27), so I have no clue whether I'll be on RG or not, so don't rage if I don't respond to your PMs.




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