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The Legacy/magic Finding Hammerdin By Randolph


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#1 Randolph

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Posted 06 January 2007 - 12:33 AM

I. Table of Contents

I. Table of Contents
II. Introduction
III. Reason and Purpose
IV. Attribute Points
V. Skill Points
VI. Equipment
VII. Mercenary
VIII. Strategies
IX. Screen Shots
X. Closing


II. Introduction

First of all I would like to say thank you for taking the time to read my guide to a Legacy (Griswolds) Hammerdin. I know it may sometimes feel like a chore to read these guides and I am truly thankful you are taking the time to read mine. :biggrin:

III. Reason and Purpose
I have seen recently many people asking for a cheap hammerdin guide, questions about making cheap and effective magic finder, and even questions about a quick money maker character. Well after I realized a lot of people may not like my original money maker character ( The Money Maker Hymn Zon ) I came up with this character. The Legacy Hammerdin takes advantage of the Griswold set which was specifically made for the Paladin Character. The reason it is called a Legacy Hammerdin is because the entire Griswold set is called Griswold's Legacy. This is a very simple build and idea to grasp if you take the time to read the guide. I guess that means I should get started. :happy:

Quick random side note: I discovered this build a long time ago but never found it necessary to write a guide on it because of my Key Runner Amazon guide. So I have screen shots from open/single but nothing on this character from back in the day when this character was alive on one of my old accounts and I apologize for not being able to show you this character on closed bnet if you were to wish to see it.

IV. Attribute Points

It is vital that you level this character to the highest possible level you can because of the lack of the best gear for a hammerdin. I leveled mine up to level 89 which I found to be very sufficient and this build is based off of that level. Also, I will not just say "Enough for Gear" like so many other builds (including one of mine) say because I find it very inefficient and annoying. I have taken the time to figure out the points for you. :happy:

Strength - If you take the base strength of a Paladin which is 25 and add 45-60 attribute points (depending on some other gear you can afford) to get your strength to somewhere around 70 (without any gear/charms on), then you will be A-OK for strength.

Dexterity - Again, take the base dexterity of the Paladin which is 20 and add around 10-20 (again varies due to the stats on other items you acquire) and get your dexterity to around 30 without any gear or charms on, and your dexterity should be fine.

Vitality - Any attribute points you have left over after you complete your Strength, Dexterity, and Energy, should be put into Vitality.

Energy - Take the base Energy of a Paladin which is 15 and add 15 points into (doesn't matter your other gear) and get your base Energy to 30 and you will be fine with your energy.

I apologize for not being able to give exact numbers but because stats will vary on the gear you get, I can't give 100% numbers.

V. Skill Points

This is where this build is very similar (in fact pretty much identical) to all other Hammerdin builds. The skills don't change which also give this build an easier concept to grasp due to it's familiarity to other builds.

Combat Skills:

Smite - 1 (This is a prerequisite for Blessed Hammer and Holy Shield.)
Holy Bolt - 1 (Also a prerequisite)
Charge - 1 (Also a prerequisite)
Blessed Hammer - 20 (Your main attack so obviously you max it out.)
Holy Shield - 14 (If you level your Legacy Hammerdin to level 89 then you will only have 14 points to put into Holy Shield.)

Offensive Auras:

Might - 1 (A prerequisite for Blessed Aim and Concentration.)
Blessed Aim - 20 (Gives 14% Magic Damage per level to your Blessed Hammers)
Concentration - 20 (Boosts the damage on your Blessed Hammers by an extreme amount.)

Defensive Auras:

Prayer - 1 (A prerequisite for Vigor)
Defiance - 1 (A prerequisite for Vigor)
Cleansing - 1 (A prerequisite for Vigor)
Vigor - 20 (Like Blessed Aim adds 14% Magic Damage per level to your Blessed Hammers and also will be your main source of transportation due to the lack of the teleport skill.)

So your skill chart should look something similar to this with all your skill quests done (Den of Evil, Radament, Izual in Normal, Nightmare, and Hell) and your character leveled to level 89. Leveling below 89 will also be fine but it will decrease the effectiveness of your Holy Shield. Also, leveling over 89 is fine as well. Just continue to put points into Holy Shield and if you max that out, put the rest of the points into whatever you like. (Redemption possibly?) Anyway, here is the skill chart.

Smite - 1
Holy Bolt - 1
Charge - 1
Blessed Hammer - 20
Holy Shield - 14
Might -1
Blessed Aim -20
Concentration - 20
Prayer - 1
Defiance - 1
Cleansing - 1
Vigor - 20

VI. Equipment

Now if you have ever read either of my other guides, then this should seem familiar to you. I include cheap and expensive builds when it comes to the area of equipment. They are both equally effective but with the cheaper gear, you may have to take a little longer amount of time to kill the monsters you are killing. And the more expensive choices will make life a little easier for you. Because this is a Legacy (Griswold) Hammerdin, it is necessary for you to use the pieces in the Griswold set. I am saying this now so I do not have to repeat myself 4 times for each piece of the Griswold set.

Weapon : Griswold's Redemption Caduceus. Now this weapon has 3-4 sockets in it. It is very helpful to get 4sockets but it is not necessary. Since the purpose of this build is to make a Magic Finder, try your best to socket your weapon with any of these options.

Cheap:
Tir Rune - Great to help your mana refill.
Hel Rune - Not needed but if you'd like, this will lower the requirements.
Io Rune - Improves your Vitality which helps you get as much possible life as you can obtain.
Lum Rune - Also like an Io, helps improve on of your attributes except Lum helps your Energy out.

Middle:
Lem Rune - Increasing your gold find will help you collect gold which can help you gamble for items which can sometimes give you great items.

Expensive:
Mal Rune - Prevent Monster Heal is one of my personal favorite skill that can be acquired in Diablo 2.
Ist Rune - Because this is a Magic Finding Hammerdin, Ist rune would be perfect to boost your magic find since a perfect Topaz will not work on weapons.

Random:
If you were to find a jewel with Magic Find and other decent mod such as Faster Hit Recovery or Attributes, I would recomend using that.

My Griswold's Redemption Caduceus was socketed with a Mal, a Tir, a Io, and an Ist.

Armor - Griswold's Heart Ornate Plate. This armor has great defense, lower requirements, and 3 sockets. Put 3 Perfect Topazes in the 3 sockets and boost your magic find by 72 and you'll be set.

Helmet - Griswold's Valor Corona. Like the Griswold armor, this Helmet has great defense, only 2 sockets instead of 3, resistance, and it's own Magic Find. The Magic find varies from 20-30 and obviously the higher magic find you can get the better. Also, socket this helmet with 2 perfect topazes and boost your magic find on this helmet up to 68-78 and you will be happy with a helmet.

Shield - Griswold's Honor Vortex Shield. - This shield comes with 45 all Resistance, GREAT blocking bonuses, and 3 sockets which are all very helpful bonuses. As with your Weapon, this isn't as simple as just putting a bunch of Perfect Topazes in the open sockets and calling it good.

First off, I highly recommend putting 2 Hel Runes in the first 2 open sockets in this shield. This takes the required strength on your shield from 148 all the way down to 104! Without that, it is very hard to reach the amount of strength needed for this shield. If you want to put more points into strength and less into Vitality then go for it but I don't recommend it. If you do decide to put two Hel runes into your shield, then you still have one socket left.

You have many different options to put into the last socket, but I recommend an Ist rune. That little extra bit of Magic Find will be the perfect boost to get you into the 200-250 magic find range. (Depending on other gear this will put you in the range, a little under, or possibly a little over.) Other options include, Um Rune, Pul Rune, Ber Rune, or Even Sheal Rune.

Gloves:

You have two options when it comes to the gloves you wear.

Option 1:
Magefist Light Gauntlets - The Faster Cast Rate and Mana Regeneration are both great mods.

Option 2:
Chance Guards Chain Gloves - The Magic Finding (as always the higher the better), the Gold Find, and the Light Radius are all great mods as well.

*If you can, try and up whichever pair of gloves you choose to their Exceptional Version by using this formula in the Horadric Cube.
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + The Gloves you choose = The Exceptional Form of that Glove.

I Recommend using Magefists simply because you should have sufficient Magic Find from other Items.

Boots:

Again, you have multiple options when it comes to the boots you choose to wear.

Option 1:
Tearhaunch Greaves - The Resistance, Faster Run/Walk, Strength, Dexterity, and bonuses to Vigor are all great mods.

Option 2:
War Traveler Battle Boots - These boots have Faster Run/Walk, Strength, Vitality, and Magic Find, all great mods for a Magic Finding Legacy Hammerdin.

Option 3:
Sandstorm Trek Scarabshell Boots - Everything about these boots are great. I can't name anything specific without posting every stat on these boots.

I Recommend Using War Traveler Battle Boots or Sandstorm Trek Scarabshell Boots. Whichever one you can afford better is fine.


Belt:

There is really only one EXTREMELY cheap option for your belt.

Tal Rasha's Fine-Spun Cloth Mesh Belt - This is a very underrated magic finding belt. With 10-15 magic find, 20 dexterity, 30 Mana, 37 Damage taken to Mana, and lower requirements, this is all around a good belt for you.

Rings:

Now you can mix and match any of these how ever you like or to fit your budget, and you should be just fine. I'll also fill you in on what I used.

Nagelring - Great for Magic Finding
Stone of Jordan - Always a good option with plus skills and mana bonuses.
Raven Frost - Dexterity, mana, cannot be frozen, and cold absorb, one of my personal favorite rings always.
Bul-Kathos' Wedding Band - Also like the Stone of Jordan, always a good choice except this one has life bonuses to go along with the plus to skills.
Any Rare or Crafted ring with Faster Cast Rate, Magic Find, Resistance, Life, Strength, Mana, Dexterity or other mods you belive to be useful.

I personally love the Combo of The Raven Frost and The Stone of Jordan. Cannot be frozen, dexterity, mana, mana regeneration, and 1 to All Skills, how can you go wrong with that? So obviously, I recommend that comob.

Amulet:

Also, like with the rings, you have a few options and I will let you know what I recommend.

The Eye of Etlich - 1 All skills, Light Radius, Defense Vs. missile, sounds good, but this is one of the last resorts.
Saracen's Chance - I believe this is probably the most underrated amulet out there. All resistance, all attributes, and chance to cast iron maiden, all great mods in my mind. This is the CHEAPEST amulet I recommend.
Mara's Kaleidoscope - Yes an expensive choice but it's still probably the best amulet in the game.
Seraph's Hymn - May be considered more of a melee amulet, but with 2 to all skills, and 2 to defensive auras (Vigor) this is a great amulet.
Any Rare or Crafted amulet with Pally skills, Faster Cast Rate, and other useful mods (pretty much anything you can get your hands on) will work very well also.

I used and recommend using a Rare or Crafted amulet with 2 pally skills, 10-20 Faster Cast Rate, (and mine had) 10 strength, 15 dexterity, and 18 all resistance.
But, for a second choice and a very cheap choice, go with Saracen's Chance.

Weapon Switch:
This is a very obvious choice, the highest possible Call to Arms you can get your hands on. For obvious reasons, Battle Orders and Battle Command are great skills.

Shield Switch:
Again a very obvious choice. Try to get the lowest strength required, paladin spirit you can find. 2 to all skills to boost your Battle Orders and Battle Command.

Inventory/Charms

This is very simple section to figure out.

Try your best to get a Paladin torch but if you can not afford one, then try to get the highest possible stats on any torch.
Also, try your best to get a nice Anni for yourself.
Also, try to get any paladin skill grand charms. Most people don't like defensive Grand Charms but they will work for this build, boosting your vigor will make you run faster, add more damage to your Hammers and help you out all around. Combat and Offensive grand charms are great as well (better then Defensive but not needed).
Also, try to get Life, Mana, Resist, and even Faster Hit Recovery small charms.

Pretty simple but just in case you needed help.

With that gear you should have stats that look similar to the stats below in my screen shots (see section IV. [9]).

XII. Mercenary.

When it comes to your mercenary, there is really only two options for the type of mercenary, and a few different options when it comes to his gear.

First off you can choose between an Act two Normal/Hell Combat Desert Warrior or an Act 2 Nightmare Defensive Desert Warrior.

The Act Two Normal/Hell Combat Desert Warrior will have the Prayer aura which will refill his and your life. The Act Two Nightmare Defensive Desert Warrior will use the Holy Freeze aura which will slow down and slightly damage all enemies around you.

I prefer using the Act Two Nightmare Defensive Desert Warrior because I like the Holy Freeze aura more then prayer and that is the type of Mercenary I recommend.

Now, for your mercenary's equipment, you have a few different options which I shall list, give reasons for that choice, and let you know what I prefer to use.

Weapon:

Insight (Ral + Tir + Tal + Sol) - If you make the insight rune word in an Elite, Ethereal Polearm (preferably with enhanced damage) then you will have a great weapon in your mercenary's hands. The meditation aura will keep your mana from deteriorating, plus it has great damage which will help your Mercenary kill more efficiently.

Bonehew Ogre Axe - I still like this as one of the best mercenary weapons in the game. Socket it with two Sheal runes and your mercenary will be fast, deadly, and a great bodyguard.

Armor:

Fortitude (El + Sol + Dol + Lo) - If you can get an ethereal, bugged, 4 socketed armor, I highly recommend making this armor. Costing only 1 high rune it is probably the best armor for a mercenary. Huge defensive bonuses, HUGE damage bonuses, Massive resistance, great life bonuses, and even frozen armor. This is really the only contender for your mercenary's armor.

Treachery (Shael + Thul + Lem) - This is a decent back up for your mercenary. If you can get an ethereal, bugged, 3socketed armor, this rune word will be just fine. It has Increased Attack Speed, Faster Hit Recovery, Chance to cast Fade and Venom, all around great.

Helmet:

Dream (Io + Jah + Pul) - If you can find an Ethereal, bugged, 3 socketed Elite Helmet (preferably a Demonhead or Bone Visage) then this is the helmet for your mercenary. With the Holy Shock aura, Faster Hit Recovery, all resistance, and chance to cast Confuse, this is my favorite mercenary helmet.

Vampire Gaze Grim Helm - Great Life Steal and Mana Steal (not needed for a mercenary though) and also great Damage Reduce, socket this with a sheal or Ber and you will have a great alternative to the Dream rune word for a mercenary's helmet.

So, my mercenary is an Act two Nightmare Defensive Desert Warrior with an Ethereal Insight Rune word Cryptic Axe, and Etheral Bugged Boneweave Fortitude, and an Ethereal Bugged Demonhead Dream. I recommend using that type of mercenary with that gear.

VIII. Strategies.

Well, since this a magic finder, and most people just tend to magic find on Anderial and Mephisto, I figured to give a few easier pointers since you have no teleport skill with this build.

I recommend magic finding on Countess, Mephisto, Eldritch, and Shenk with the Legacy Magic Finding Hammerdin. Countess because it is easy enough to get to just running with Vigor on, and because she drops runes such as Ral's which sell very nicely in bulk and from time to time a nice Um rune or Mal drops out. Mephisto because he to is very easy to get to with just running and is a very common monster to magic find on. Eldritch because he is always right next to the Waypoint and he drops very nice items from time to time. Same thing with Shenk, always in the same spot next to the waypoint and drops nice items from time to time. I don't recommend Anderial because there are many doors and dead ends when attempting to run to Anderial and it will take a very long time for drops that may not be so good.

There really is no strategy. Find the main monster you want to kill, put Hammers on your right click, concentration on your left and cast as many hammers as it takes to kill your monster. Make sure to keep your Battle Orders and Battle Command on and your Holy Shield as well.

If you really need more detailed magic finding strategies, I recommend checking out an easier character where all you have to do is chill and cast blizzard or what not, or if your serious about this character, PM me and I can attempt to help you out.

IX. Screen Shots.

This section is purely to show you what can be achieved with this character without the best of gear. I made this character on single/open with only the middle stat gear and here are my stats and what not.

Posted Image
These are my stats with middle stat gear, no Battle Order, no Battle Command, no Holy Shield, and no Charms in hell.

Posted Image
These are my stats with middle stat gear still, but now I have Battle Order, Battle Command, and Holy Shield on and still no Charms in Hell.

Posted Image
Now here are my stats with the same mid stat gear, Battle Orders, Battle Command, Holy Shield, and a 15/15 Paladin Torch, and a 15/15/5 Anni in Hell.

X. Closing

Well there you have it, a Legacy Magic Finding Hammerdin. I thank you for taking the time to read through my guide. As I said befor I realize it is sometimes a bitch to read through these things but I am glad you did. Hope this helps you make a very cheap Hammerdin that can own all and help you get rich. :happy:

I am very open to any questions, criticism, remarks, or just comments about my guide. :happy:

Thank you once more.

-Peace
--Randy

Edited by Randolph, 19 March 2007 - 02:48 PM.


#2 Randolph

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Posted 06 January 2007 - 09:55 AM

Bumping this. I made it fucking late last night. Let me know what you all think. :happy:

-Peace
--Randy

#3 Erkenbrand

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Posted 06 January 2007 - 10:15 AM

I like it. When I get more time I might try to make it. Can it do hell meph/andy and key runs?
~*~Thumper gone but never forgotten~* [quote][/quote]Dingle: Sporks are the greatest thing since the concept of slicing bread prior to its packaging. It takes a lot to be better than that, seriously.[quote]

#4 Randolph

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Posted 06 January 2007 - 10:17 AM

Like I said, I recommend running Countess, Mephisto, Eldritch, and Shenk. It can handle Summoner and Nith. very easy as well. But Anderial was a bitch to run to with the doors and dead ends. But if your patient enough you can always run her. :happy:

-Peace
--Randy

Edited by MeltedSnickers, 06 January 2007 - 10:18 AM.


#5 hey_barbie

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Posted 06 January 2007 - 10:23 AM

Nice guide, but there are several points that I'm skeptic about.
First, I had always thought that prevent monster heal only worked with melee attacks. I could be wrong.
Also, without the charms (a person who can't afford enigma surely can't afford ptorch and anni), the resists are only at 50. I would be willing to sacrifice one of the Hel runes in the shield for an um or pdiamond, which gets you a lot closer to max res.

I am by no means an expert on builds, so I could be wrong altogether.
Posted ImagePosted Image

#6 HOFX

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Posted 06 January 2007 - 10:27 AM

Why don't you concentrate on a little bit more on fcr? i would definitively use a arach and maybe a 10 fcr strengh ring to get 48 fcr bp.

Also i would put war traveler as no 1 for the boots.

And why recommending eye of eltich, im sure even the poorer of the poorer can find something better then that. Seraph or mara would be your best bet here.

Anyway this chara seems fun.

Edited by HOFX, 06 January 2007 - 10:29 AM.


#7 Randolph

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Posted 06 January 2007 - 10:37 AM

@ hey_barbie:

Actually now that you mention it, you may be right about the Prevent Monster Heal but even so, I never had any problems anyway.

Also, the stats you are referring to where the resists are 50, that is with no charms at all (look down a few screenshots to when I put BO, BC, Holy Shield, and Charms on, also an Ist in the extra socket of the Shield instead of an Um or Perfect Diamond as you suggested. But a Paladin torch isn't needed. Any torch with high stats (say a 17+/17+ necro torch, would leave you with 8k damage still, same life, and still decent resistance. Also, sacrificing the Hel runes for an Um would make you need more points in Strength.

If really needed, take out the Ist rune in the Shield and place an Um or Perfect Diamond in its place.

@HOFX

Arachnid is way out of budget for this build (I know I recommend a torch and anni but if you also factor in the Arachnid, this is getting pretty expensive and might as well be an expensive build.)

I never had any problem what so ever with Faster Cast Rate. It may have been slow but nothing that wasn't tolerable. If you really feel the need for more Faster Cast Rate, go ahead and get a faster cast rate ring to substitute for the SOJ but I still recommend keeping the Ravenfrost as your second ring.

Eye of the Eltich is the absolute last resort (I believe I mentioned that in the guide). If you can't afford a pally skill ammy with faster cast rate and other mods, I recommended Saracen's Chance over Mara's or Seraph's simply because even Seraph's is getting to be an expensive amulet now. Saracen's Chance can be bought with a few Perfect Gems (do all of your forges and chances are you'll get 3-6 depending on the flawless that drop.)

Hope I answered your questions.

-Peace
--Randy

Edited by MeltedSnickers, 06 January 2007 - 10:39 AM.


#8 HOFX

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Posted 06 January 2007 - 10:44 AM

seraph is cheap.

#9 Randolph

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Posted 06 January 2007 - 10:49 AM

I've only recently begun to play East but I've seen people selling Seraphs for a 1-2 high runes. On West it's gone up to 5-6 high runes (sometimes a little less due to stats) but that's still pretty expensive, save those for a torch and get a Saracen's Chance and you'll be just fine.

-Peace
--Randy

#10 Merchant

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Posted 06 January 2007 - 11:22 AM

Yet another beautiful guide. Before I give it a sticky- I'd like to see someone that's got some closed experience with it, I'm worried about FCR as well, perhaps some FCR jewels? Do jewels give FCR? lol.

But yeah, before I'd like to see someone with some experience killing monsters, it just struck me you don't have Teleport, which means you will be using vigor a lot, and that FCR isn't terribly important- but I'd like some verification.

Chris
Posted Image

View PostTbs191919, on May 15 2007, 06:14 PM, said:

View PostJameson, on May 15 2007, 02:43 PM, said:

no kidding.. and the best part of paintball, is when you get to yell facial shot when expelling your load in someones face :P
Funny, your girlfriend told me not to bother yelling facial shot when expelling my load in her face..

#11 Kevin

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Posted 06 January 2007 - 12:22 PM

pretty informative guide.

Down falls are:
Believe it or not, grizz is actually pretty expensive. With the mass duping you could just as easily get yourself an enigma, and be well on your way to making a cookie cutter hdin.

Why make a teleportless mfer, when you can make tal sorc for cheaper, and probally a bit more effective.
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#12 EldestElder

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Posted 06 January 2007 - 01:02 PM

View PostMerchant, on Jan 6 2007, 02:22 PM, said:

Yet another beautiful guide. Before I give it a sticky- I'd like to see someone that's got some closed experience with it, I'm worried about FCR as well, perhaps some FCR jewels? Do jewels give FCR? lol.

But yeah, before I'd like to see someone with some experience killing monsters, it just struck me you don't have Teleport, which means you will be using vigor a lot, and that FCR isn't terribly important- but I'd like some verification.

Chris

I'm going to make it and do Chaos Runs :D.

Seems to be the best place for it, that and pit. Both great MFing places though, so heh.
Posted ImagePosted Image

#13 Randolph

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Posted 06 January 2007 - 01:15 PM

View PostMerchant, on Jan 6 2007, 11:22 AM, said:

Yet another beautiful guide. Before I give it a sticky- I'd like to see someone that's got some closed experience with it, I'm worried about FCR as well, perhaps some FCR jewels? Do jewels give FCR? lol.

I don't believe jewels come with faster cast rate. But when using the magefists (20 faster cast rate), a rare or crafted amulet (hopefully with 10-20 faster cast rate) or even substituting a Ring (or both of them) for one or two 10 faster cast rate ring(s) then you should have no problem hitting the 48 faster cast rate break point. I found that to be very easily enough faster cast rate to get off enough hammers. (Hell my hammerdin magic finder with mostly traditional hammerdin gear [few substitutes for magic finding] doesn't even hit the next break point of 75.) So I still don't find faster cast rate to be a problem but maybe because I've always used the same breakpoint.

View Postgrandtheftauto1, on Jan 6 2007, 12:22 PM, said:

pretty informative guide.

Down falls are:
Believe it or not, grizz is actually pretty expensive. With the mass duping you could just as easily get yourself an enigma, and be well on your way to making a cookie cutter hdin.

Why make a teleportless mfer, when you can make tal sorc for cheaper, and probally a bit more effective.

Yeah I do realize Griswold's set can sometimes be expensive but I also see this guide as just an alternative if you don't want the traditional hammerdin. So I guess more so then the single purpose being the Low Budget hammerdin, it can also be the double purpose as in semi-low budget and a new look on the hammerdin.

Also, the idea of saying "Why not just go with a Tal's sorc. for teleport and probably more efficient killing" came across my mind while making this guide. And well honestly when I first made this back in the day, I never really liked sorceresses and wanted a Paladin so it didn't bother me that I didn't have teleport. I also figured because I've seen lately people asking for cheaper hammerdins then the traditional ones, that could kill and magic find as efficiently as a traditional one, I didn't really think many people would mind no teleport. With a level 30ish Vigor, you run plenty fast and I never really had a problem with saving time. I believe I used to run Countess, Mephisto, Eldritch, and Shenk in 15-20 minutes which isn't all that bad (even though with teleport it can be done in 5-10).

So low faster cast rate was never really a problem that I had, and no teleport was easily substituted with Vigor.

Hope it answered some questions.

-Peace
--Randy

EDIT:

View PostEldestElder, on Jan 6 2007, 01:02 PM, said:

I'm going to make it and do Chaos Runs :D.

Seems to be the best place for it, that and pit. Both great MFing places though, so heh.

I've never run chaos with him. I'll give it a shot on single/open and see how it does and fill you in on it. :happy:
Also, when your done, let me know how it holds up for you. :happy:

Edited by MeltedSnickers, 06 January 2007 - 01:19 PM.


#14 EldestElder

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Posted 06 January 2007 - 01:42 PM

Pit, Cows, Chaos, Shenk, Eldritch, and Pindle are all prime Magic Finding spots, and don't really require any FCR or Teleport at all.

I made this guy on open, with 8x 7 MF Sc's(4 of these were 5 resist too), 3x plain Pcombats, Anni, Ptorch, and this gear:

Gris Armor : 3 Ists
Gris Wep : 4 Ists
Gris Helm : 2 Ists
Gris Shield : 3 Ists
3 Pcomb/35 MF Ammy (Yes, these exist, I've had one before)
Raven Frost
Stone of Jordan
50% War Travs
40% Chance Guards
30% (Of course) Whatever the name of the unique MF belt is.

I had a total of 575 MF, which is really good for dropping rares, sets, charms, and a couple uniques frequently. I did a single chaos run, running to it, using Charge (Why didn't anybody mention this? It's great for this guy), didn't die, didn't even get to half life, and found a a rare collosossous sword, a rare eth ettin axe, 2x grand charms, a small charm, a set hellforge plate, and a rare circlet(crap). It was a great run. I didn't run out of mana, of course, since my merc had insight. I had to town every once in awhile to revive, and stash/id the items, too, but since I was doing both, it didn't stop me any.

The run took around 5 minutes, which is what I'd expect in a decent full hell chaos game. Diablo was no problem, obviously.

Just make sure your total Dex is around 140, so you have max block ;).

Hehe..I'll definetly make this char once I get unbanned from JSP and can use my FG :D

Faster Cast Rate isn't needed at all, you kill fast enough without it.
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#15 Merchant

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Posted 06 January 2007 - 02:18 PM

Excellent.

I'd like to state- for the record- that 575 MF is in NO way reccomended or necessary for dropping good items. I've found that having 250-300 (350 MAX) is the best way to consistently drop really good uniques/sets. Any higher and you hit those diminishing returns.

Stickied.

Chris
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View PostTbs191919, on May 15 2007, 06:14 PM, said:

View PostJameson, on May 15 2007, 02:43 PM, said:

no kidding.. and the best part of paintball, is when you get to yell facial shot when expelling your load in someones face :P
Funny, your girlfriend told me not to bother yelling facial shot when expelling my load in her face..

#16 EldestElder

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Posted 06 January 2007 - 02:56 PM

View PostMerchant, on Jan 6 2007, 05:18 PM, said:

Excellent.

I'd like to state- for the record- that 575 MF is in NO way reccomended or necessary for dropping good items. I've found that having 250-300 (350 MAX) is the best way to consistently drop really good uniques/sets. Any higher and you hit those diminishing returns.

Stickied.

Chris
Yeah, but I like rares, and the ists looked sexy.
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#17 Randolph

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Posted 06 January 2007 - 04:54 PM

Yeah bro you kind of overloaded a little on the magic find lol. And as you said, I did think about making it a point to run with charge but I did notice the lack of mana when you used charge for a long distance. Nothing a simple mana potion can fix but still it bugged me. And I like vigor lol, personal preference may sway anyones choice on how to get from place to place. Also, what was your damage? With full mf gear I found the damage went down about 2-3k. (Of course I only used mid ranged gear not perfect everything lol.)

Well thanks for the sticky Chris. :happy: And thank you, to you, EldestElder for making this character so Chris would sticky it. :happy:

-Peace
--Randy

PS: Besides the semi-low budgetness and pretty damn good stats, you get that sexy aura which always makes you feel superior to all others lol. :biggrin:

Edited by MeltedSnickers, 06 January 2007 - 04:54 PM.


#18 Merchant

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Posted 06 January 2007 - 05:34 PM

View PostMeltedSnickers, on Jan 6 2007, 07:54 PM, said:

Yeah bro you kind of overloaded a little on the magic find lol. And as you said, I did think about making it a point to run with charge but I did notice the lack of mana when you used charge for a long distance. Nothing a simple mana potion can fix but still it bugged me. And I like vigor lol, personal preference may sway anyones choice on how to get from place to place. Also, what was your damage? With full mf gear I found the damage went down about 2-3k. (Of course I only used mid ranged gear not perfect everything lol.)

Well thanks for the sticky Chris. :happy: And thank you, to you, EldestElder for making this character so Chris would sticky it. :happy:

-Peace
--Randy

PS: Besides the semi-low budgetness and pretty damn good stats, you get that sexy aura which always makes you feel superior to all others lol. :biggrin:

He's very right, the aura always makes you feel like a beast.

Chris
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View PostTbs191919, on May 15 2007, 06:14 PM, said:

View PostJameson, on May 15 2007, 02:43 PM, said:

no kidding.. and the best part of paintball, is when you get to yell facial shot when expelling your load in someones face :P
Funny, your girlfriend told me not to bother yelling facial shot when expelling my load in her face..

#19 Dingle

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Posted 06 January 2007 - 08:58 PM

Didn't really read through the guide a whole lot... how did you only manage 9k hammers with all that? a build on classic with a total of +5 all skills got me 10k hammers o.O surely a gris pally can do more than that... can't it?
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#20 Randolph

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Posted 06 January 2007 - 10:20 PM

Well Dingle, that's the damage I got when I made this character originally with no torch (before torches) and 1 pcomb, a few offensive gcs and 1 defensive. Now with the Torch and Anni and no other charms, I get roughly the same damage. Also, I only made my gear mid ranged and if you read through my suggestive items, it doesn't really have full damage gear. More so the gear that will give you that 9k hammers, and enough life/resistance to live.

But I don't know maybe something fucked up or something?

I'll look into it a little more later on.

-Peace
--Randy




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