I. Table of Contents
III. Reason and Purpose
IV. Attribute Points
V. Skill Points
IX. Screen Shots
First of all I would like to say thank you for taking the time to read my guide to a Legacy (Griswolds) Hammerdin. I know it may sometimes feel like a chore to read these guides and I am truly thankful you are taking the time to read mine.
III. Reason and Purpose
I have seen recently many people asking for a cheap hammerdin guide, questions about making cheap and effective magic finder, and even questions about a quick money maker character. Well after I realized a lot of people may not like my original money maker character ( The Money Maker Hymn Zon ) I came up with this character. The Legacy Hammerdin takes advantage of the Griswold set which was specifically made for the Paladin Character. The reason it is called a Legacy Hammerdin is because the entire Griswold set is called Griswold's Legacy. This is a very simple build and idea to grasp if you take the time to read the guide. I guess that means I should get started.
Quick random side note: I discovered this build a long time ago but never found it necessary to write a guide on it because of my Key Runner Amazon guide. So I have screen shots from open/single but nothing on this character from back in the day when this character was alive on one of my old accounts and I apologize for not being able to show you this character on closed bnet if you were to wish to see it.
IV. Attribute Points
It is vital that you level this character to the highest possible level you can because of the lack of the best gear for a hammerdin. I leveled mine up to level 89 which I found to be very sufficient and this build is based off of that level. Also, I will not just say "Enough for Gear" like so many other builds (including one of mine) say because I find it very inefficient and annoying. I have taken the time to figure out the points for you.
Strength - If you take the base strength of a Paladin which is 25 and add 45-60 attribute points (depending on some other gear you can afford) to get your strength to somewhere around 70 (without any gear/charms on), then you will be A-OK for strength.
Dexterity - Again, take the base dexterity of the Paladin which is 20 and add around 10-20 (again varies due to the stats on other items you acquire) and get your dexterity to around 30 without any gear or charms on, and your dexterity should be fine.
Vitality - Any attribute points you have left over after you complete your Strength, Dexterity, and Energy, should be put into Vitality.
Energy - Take the base Energy of a Paladin which is 15 and add 15 points into (doesn't matter your other gear) and get your base Energy to 30 and you will be fine with your energy.
I apologize for not being able to give exact numbers but because stats will vary on the gear you get, I can't give 100% numbers.
V. Skill Points
This is where this build is very similar (in fact pretty much identical) to all other Hammerdin builds. The skills don't change which also give this build an easier concept to grasp due to it's familiarity to other builds.
Smite - 1 (This is a prerequisite for Blessed Hammer and Holy Shield.)
Holy Bolt - 1 (Also a prerequisite)
Charge - 1 (Also a prerequisite)
Blessed Hammer - 20 (Your main attack so obviously you max it out.)
Holy Shield - 14 (If you level your Legacy Hammerdin to level 89 then you will only have 14 points to put into Holy Shield.)
Might - 1 (A prerequisite for Blessed Aim and Concentration.)
Blessed Aim - 20 (Gives 14% Magic Damage per level to your Blessed Hammers)
Concentration - 20 (Boosts the damage on your Blessed Hammers by an extreme amount.)
Prayer - 1 (A prerequisite for Vigor)
Defiance - 1 (A prerequisite for Vigor)
Cleansing - 1 (A prerequisite for Vigor)
Vigor - 20 (Like Blessed Aim adds 14% Magic Damage per level to your Blessed Hammers and also will be your main source of transportation due to the lack of the teleport skill.)
So your skill chart should look something similar to this with all your skill quests done (Den of Evil, Radament, Izual in Normal, Nightmare, and Hell) and your character leveled to level 89. Leveling below 89 will also be fine but it will decrease the effectiveness of your Holy Shield. Also, leveling over 89 is fine as well. Just continue to put points into Holy Shield and if you max that out, put the rest of the points into whatever you like. (Redemption possibly?) Anyway, here is the skill chart.
Smite - 1
Holy Bolt - 1
Charge - 1
Blessed Hammer - 20
Holy Shield - 14
Blessed Aim -20
Concentration - 20
Prayer - 1
Defiance - 1
Cleansing - 1
Vigor - 20
Now if you have ever read either of my other guides, then this should seem familiar to you. I include cheap and expensive builds when it comes to the area of equipment. They are both equally effective but with the cheaper gear, you may have to take a little longer amount of time to kill the monsters you are killing. And the more expensive choices will make life a little easier for you. Because this is a Legacy (Griswold) Hammerdin, it is necessary for you to use the pieces in the Griswold set. I am saying this now so I do not have to repeat myself 4 times for each piece of the Griswold set.
Weapon : Griswold's Redemption Caduceus. Now this weapon has 3-4 sockets in it. It is very helpful to get 4sockets but it is not necessary. Since the purpose of this build is to make a Magic Finder, try your best to socket your weapon with any of these options.
Tir Rune - Great to help your mana refill.
Hel Rune - Not needed but if you'd like, this will lower the requirements.
Io Rune - Improves your Vitality which helps you get as much possible life as you can obtain.
Lum Rune - Also like an Io, helps improve on of your attributes except Lum helps your Energy out.
Lem Rune - Increasing your gold find will help you collect gold which can help you gamble for items which can sometimes give you great items.
Mal Rune - Prevent Monster Heal is one of my personal favorite skill that can be acquired in Diablo 2.
Ist Rune - Because this is a Magic Finding Hammerdin, Ist rune would be perfect to boost your magic find since a perfect Topaz will not work on weapons.
If you were to find a jewel with Magic Find and other decent mod such as Faster Hit Recovery or Attributes, I would recomend using that.
My Griswold's Redemption Caduceus was socketed with a Mal, a Tir, a Io, and an Ist.
Armor - Griswold's Heart Ornate Plate. This armor has great defense, lower requirements, and 3 sockets. Put 3 Perfect Topazes in the 3 sockets and boost your magic find by 72 and you'll be set.
Helmet - Griswold's Valor Corona. Like the Griswold armor, this Helmet has great defense, only 2 sockets instead of 3, resistance, and it's own Magic Find. The Magic find varies from 20-30 and obviously the higher magic find you can get the better. Also, socket this helmet with 2 perfect topazes and boost your magic find on this helmet up to 68-78 and you will be happy with a helmet.
Shield - Griswold's Honor Vortex Shield. - This shield comes with 45 all Resistance, GREAT blocking bonuses, and 3 sockets which are all very helpful bonuses. As with your Weapon, this isn't as simple as just putting a bunch of Perfect Topazes in the open sockets and calling it good.
First off, I highly recommend putting 2 Hel Runes in the first 2 open sockets in this shield. This takes the required strength on your shield from 148 all the way down to 104! Without that, it is very hard to reach the amount of strength needed for this shield. If you want to put more points into strength and less into Vitality then go for it but I don't recommend it. If you do decide to put two Hel runes into your shield, then you still have one socket left.
You have many different options to put into the last socket, but I recommend an Ist rune. That little extra bit of Magic Find will be the perfect boost to get you into the 200-250 magic find range. (Depending on other gear this will put you in the range, a little under, or possibly a little over.) Other options include, Um Rune, Pul Rune, Ber Rune, or Even Sheal Rune.
You have two options when it comes to the gloves you wear.
Magefist Light Gauntlets - The Faster Cast Rate and Mana Regeneration are both great mods.
Chance Guards Chain Gloves - The Magic Finding (as always the higher the better), the Gold Find, and the Light Radius are all great mods as well.
*If you can, try and up whichever pair of gloves you choose to their Exceptional Version by using this formula in the Horadric Cube.
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + The Gloves you choose = The Exceptional Form of that Glove.
I Recommend using Magefists simply because you should have sufficient Magic Find from other Items.
Again, you have multiple options when it comes to the boots you choose to wear.
Tearhaunch Greaves - The Resistance, Faster Run/Walk, Strength, Dexterity, and bonuses to Vigor are all great mods.
War Traveler Battle Boots - These boots have Faster Run/Walk, Strength, Vitality, and Magic Find, all great mods for a Magic Finding Legacy Hammerdin.
Sandstorm Trek Scarabshell Boots - Everything about these boots are great. I can't name anything specific without posting every stat on these boots.
I Recommend Using War Traveler Battle Boots or Sandstorm Trek Scarabshell Boots. Whichever one you can afford better is fine.
There is really only one EXTREMELY cheap option for your belt.
Tal Rasha's Fine-Spun Cloth Mesh Belt - This is a very underrated magic finding belt. With 10-15 magic find, 20 dexterity, 30 Mana, 37 Damage taken to Mana, and lower requirements, this is all around a good belt for you.
Now you can mix and match any of these how ever you like or to fit your budget, and you should be just fine. I'll also fill you in on what I used.
Nagelring - Great for Magic Finding
Stone of Jordan - Always a good option with plus skills and mana bonuses.
Raven Frost - Dexterity, mana, cannot be frozen, and cold absorb, one of my personal favorite rings always.
Bul-Kathos' Wedding Band - Also like the Stone of Jordan, always a good choice except this one has life bonuses to go along with the plus to skills.
Any Rare or Crafted ring with Faster Cast Rate, Magic Find, Resistance, Life, Strength, Mana, Dexterity or other mods you belive to be useful.
I personally love the Combo of The Raven Frost and The Stone of Jordan. Cannot be frozen, dexterity, mana, mana regeneration, and 1 to All Skills, how can you go wrong with that? So obviously, I recommend that comob.
Also, like with the rings, you have a few options and I will let you know what I recommend.
The Eye of Etlich - 1 All skills, Light Radius, Defense Vs. missile, sounds good, but this is one of the last resorts.
Saracen's Chance - I believe this is probably the most underrated amulet out there. All resistance, all attributes, and chance to cast iron maiden, all great mods in my mind. This is the CHEAPEST amulet I recommend.
Mara's Kaleidoscope - Yes an expensive choice but it's still probably the best amulet in the game.
Seraph's Hymn - May be considered more of a melee amulet, but with 2 to all skills, and 2 to defensive auras (Vigor) this is a great amulet.
Any Rare or Crafted amulet with Pally skills, Faster Cast Rate, and other useful mods (pretty much anything you can get your hands on) will work very well also.
I used and recommend using a Rare or Crafted amulet with 2 pally skills, 10-20 Faster Cast Rate, (and mine had) 10 strength, 15 dexterity, and 18 all resistance.
But, for a second choice and a very cheap choice, go with Saracen's Chance.
This is a very obvious choice, the highest possible Call to Arms you can get your hands on. For obvious reasons, Battle Orders and Battle Command are great skills.
Again a very obvious choice. Try to get the lowest strength required, paladin spirit you can find. 2 to all skills to boost your Battle Orders and Battle Command.
This is very simple section to figure out.
Try your best to get a Paladin torch but if you can not afford one, then try to get the highest possible stats on any torch.
Also, try your best to get a nice Anni for yourself.
Also, try to get any paladin skill grand charms. Most people don't like defensive Grand Charms but they will work for this build, boosting your vigor will make you run faster, add more damage to your Hammers and help you out all around. Combat and Offensive grand charms are great as well (better then Defensive but not needed).
Also, try to get Life, Mana, Resist, and even Faster Hit Recovery small charms.
Pretty simple but just in case you needed help.
With that gear you should have stats that look similar to the stats below in my screen shots (see section IV. ).
When it comes to your mercenary, there is really only two options for the type of mercenary, and a few different options when it comes to his gear.
First off you can choose between an Act two Normal/Hell Combat Desert Warrior or an Act 2 Nightmare Defensive Desert Warrior.
The Act Two Normal/Hell Combat Desert Warrior will have the Prayer aura which will refill his and your life. The Act Two Nightmare Defensive Desert Warrior will use the Holy Freeze aura which will slow down and slightly damage all enemies around you.
I prefer using the Act Two Nightmare Defensive Desert Warrior because I like the Holy Freeze aura more then prayer and that is the type of Mercenary I recommend.
Now, for your mercenary's equipment, you have a few different options which I shall list, give reasons for that choice, and let you know what I prefer to use.
Insight (Ral + Tir + Tal + Sol) - If you make the insight rune word in an Elite, Ethereal Polearm (preferably with enhanced damage) then you will have a great weapon in your mercenary's hands. The meditation aura will keep your mana from deteriorating, plus it has great damage which will help your Mercenary kill more efficiently.
Bonehew Ogre Axe - I still like this as one of the best mercenary weapons in the game. Socket it with two Sheal runes and your mercenary will be fast, deadly, and a great bodyguard.
Fortitude (El + Sol + Dol + Lo) - If you can get an ethereal, bugged, 4 socketed armor, I highly recommend making this armor. Costing only 1 high rune it is probably the best armor for a mercenary. Huge defensive bonuses, HUGE damage bonuses, Massive resistance, great life bonuses, and even frozen armor. This is really the only contender for your mercenary's armor.
Treachery (Shael + Thul + Lem) - This is a decent back up for your mercenary. If you can get an ethereal, bugged, 3socketed armor, this rune word will be just fine. It has Increased Attack Speed, Faster Hit Recovery, Chance to cast Fade and Venom, all around great.
Dream (Io + Jah + Pul) - If you can find an Ethereal, bugged, 3 socketed Elite Helmet (preferably a Demonhead or Bone Visage) then this is the helmet for your mercenary. With the Holy Shock aura, Faster Hit Recovery, all resistance, and chance to cast Confuse, this is my favorite mercenary helmet.
Vampire Gaze Grim Helm - Great Life Steal and Mana Steal (not needed for a mercenary though) and also great Damage Reduce, socket this with a sheal or Ber and you will have a great alternative to the Dream rune word for a mercenary's helmet.
So, my mercenary is an Act two Nightmare Defensive Desert Warrior with an Ethereal Insight Rune word Cryptic Axe, and Etheral Bugged Boneweave Fortitude, and an Ethereal Bugged Demonhead Dream. I recommend using that type of mercenary with that gear.
Well, since this a magic finder, and most people just tend to magic find on Anderial and Mephisto, I figured to give a few easier pointers since you have no teleport skill with this build.
I recommend magic finding on Countess, Mephisto, Eldritch, and Shenk with the Legacy Magic Finding Hammerdin. Countess because it is easy enough to get to just running with Vigor on, and because she drops runes such as Ral's which sell very nicely in bulk and from time to time a nice Um rune or Mal drops out. Mephisto because he to is very easy to get to with just running and is a very common monster to magic find on. Eldritch because he is always right next to the Waypoint and he drops very nice items from time to time. Same thing with Shenk, always in the same spot next to the waypoint and drops nice items from time to time. I don't recommend Anderial because there are many doors and dead ends when attempting to run to Anderial and it will take a very long time for drops that may not be so good.
There really is no strategy. Find the main monster you want to kill, put Hammers on your right click, concentration on your left and cast as many hammers as it takes to kill your monster. Make sure to keep your Battle Orders and Battle Command on and your Holy Shield as well.
If you really need more detailed magic finding strategies, I recommend checking out an easier character where all you have to do is chill and cast blizzard or what not, or if your serious about this character, PM me and I can attempt to help you out.
IX. Screen Shots.
This section is purely to show you what can be achieved with this character without the best of gear. I made this character on single/open with only the middle stat gear and here are my stats and what not.
These are my stats with middle stat gear, no Battle Order, no Battle Command, no Holy Shield, and no Charms in hell.
These are my stats with middle stat gear still, but now I have Battle Order, Battle Command, and Holy Shield on and still no Charms in Hell.
Now here are my stats with the same mid stat gear, Battle Orders, Battle Command, Holy Shield, and a 15/15 Paladin Torch, and a 15/15/5 Anni in Hell.
Well there you have it, a Legacy Magic Finding Hammerdin. I thank you for taking the time to read through my guide. As I said befor I realize it is sometimes a bitch to read through these things but I am glad you did. Hope this helps you make a very cheap Hammerdin that can own all and help you get rich.
I am very open to any questions, criticism, remarks, or just comments about my guide.
Thank you once more.
Edited by Randolph, 19 March 2007 - 02:48 PM.